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Star Wars: Battlefront Card List
Symthic SW: Battlefront stats version
1.10

Green text = confirmed info based on game files

Card name

Normal version / Level 1

Black version / Level 2 (trait)

Level 3 (trait)

Jump Pack A jetpack that's active for 0.2s per use. Cooldown: 22s Cooldown: 17s
Flash Grenade A flashbang grenade. Cooldown: 20s Cooldown: 16s
Thermal Detonator A standard grenade. 100dmg to 3m radius which fades to zero at 7m. Cooldown: 20s Cooldown: 15s
Scout Pistol Strong close-range pistol with one shot per use. Detailed weapon info on weapon info pages. Cooldown: 9s Cooldown: 6s
Ion Torpedo Lock-on, anti-vehicle rocket. Cooldown: 25s Cooldown: 20s
Pulse Cannon Chargeable long-range rifle. Cooldown: 18s Cooldown: 15s
Impact Grenade Lower damage but impact-detonated grenade. 100dmg to 0.5m radius which fades to zero at 2m. Cooldown: 25s Cooldown: 16s
Ion Grenade Anti-vehicle grenade. RadiusCooldown: 16s Cooldown: 12s
Homing Shot A lock-on missile used against infantry. 100dmg to 0.5m radius which fades to zero at 5m. Cooldown: 18s Cooldown: 15s
Smoke Grenade Creates smokescreen that breaks lockons. Cooldown: 20s Cooldown: 16
Barrage Fires three grenades with fuse times between 1.0s and 1.5s. Each grenade does 55dmg to 2.0m radius which fades to zero at 5m. Cooldown: 35s Cooldown: 30s
Cycler Rifle Long range, projectile based rifle that penetrates shields. Detailed weapon info on weapon info pages. Cooldown: 15s Cooldown: 10s
Bowcaster Chargeable weapon that fires explosive bolts. Cooldown: 25s Cooldown: 20s
Scatter Gun Shotgun-type of weapon. See weapon charts for more info. Cooldown: 30s Cooldown: 25s
Dioxis Grenade Grenade that creates poisonuous cloud. Cooldown: 35s Cooldown: 30s
Bacta Bomb Grenade that creates healing area-of-effect. Cooldown: 30s Cooldown: 25s
Disruptor Rifle Anti-vehicle rifle. Cooldown: 25s Cooldown: 20s
Shock Grenade Grenade which stuns enemies instead of damaging them. Radius: 2m. Cooldown: 40s Cooldown: 35s
Scout Binoculars Used to spot enemy players. Cooldown: 30s Cooldown: 25s
Medical Droid Deploys stationary droid that heals and boosts recharge rates. Cooldown: 50s Cooldown: 40s
Personnel Mine Deployable infantry mine. Explosion does 100 dmg to under 1.5m which fades to zero at 3m. Cooldown: 25s Cooldown: 20s
Sonic Imploder Damaging and blinding grenade. Explosion does 100 dmg to under 1.5m which fades to zero at 4m. Cooldown: 35s Cooldown: 30s

Cooling cell Prevents weapon from heating up. Cooldown: 20s. Active time: 3s Active time: 5s
Focus Fire Greatly increases weapon's accuracy. Reduces spread and recoil to 10% of original. Cooldown: 20s. Active time: 7s Active time: 10s
Ion Shot Increases weapon's damage against vehicles. Cooldown: 20s. Active time: 7s Active time: 10s
Scan Pulse Sends out a pulse that spots enemies. Cooldown: 20s. Spot time: 6s Cooldown: 20s. Spot time: 9s
Explosive Shot Turns weapon's blasts into explosive ones. Doubles amount of heat generated. Bullet's explosion does 10dmg to 0.5m which fades to zero at 1m. Cooldown: 20s. Active time: 7s
  • EE-3 - Blast damage is 4. Bullet max damage 20 and min damage 10.
  • SE-14C - Blast damage is 5.
Active time: 10s
Personal Shield A short period shield for player. Using shield disables ability to fire weapon, but player can still throw grenades and use melee. Cooldown: 20s. Active time: 7s Active time: 9s
Adrenaline Stim Temporary boost to healing rate. Cooldown: 20s. Active time: 7s Active time: 10s
Disruption Instantly overheats the weapons of enemies close by. Cooldown: 23s. Active time: 1.5s Cooldown: 20s
Stinger Pistol No spread, no heating sidearm weapon. Cooldown: 10s. Active time: 5.0s Active time: 7.0s

Survivalist Reduces time till health regen starts by 25% 50% reduction 75% reduction
Bodyguard Reduces damage taken by 15% 30% reduction 50% dmg reduction
Scout Sprinting doesn't show on enemy scanner Sprinting and firing doesn't show up on enemy scanner Sprinting and firing doesn't show up on enemy scanner + killing resets weapon heat
Sharpshooter Damage increased slightly when zooming Damage increased when zooming Damage increased greatly when zooming
Bounty Hunter Reduces cooldown times by 20% ...by 40% ...by 75%
Berserker Triggers on 78% HP or less. Health regen takes 2x longer to start. Damage increased by 50% Health regen takes 2x longer to start. Damage increased by 75% Health regen takes 2x longer to start. Damage increased by 75%. Incoming damage reduced by 33%
Escape Artist Increases movement speed by 10% ...by 25% ...by 50%