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Battlefield Hardline Weapon comparison: Improvised Gun vs HCAR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

Improvised Gun
+ None + None
vs
HCAR
+ None + None
Advantages of Improvised Gun + None + None
Much higher fire rate
950 rpm
vs
450 rpm
Improvised Gun fires rounds 111% faster
A bit faster tactical reload (Bullets left)
1.8 s
vs
2.05 s
Improvised Gun reloads 12% faster when there is a bullet in the chamber
A bit faster empty reload
2.38 s
vs
2.6 s
Improvised Gun reloads 8% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.5
vs
0.7
Improvised Gun has 29% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
30
vs
12
Improvised Gun recovers 150% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.6
vs
1
Improvised Gun has 40% lower ADS base spread (Moving)
Advantages of HCAR + None + None
Much more max damage
33
vs
18
HCAR does 83% more damage at close range
Much more min damage
22
vs
10
HCAR does 120% more damage at long range
Damage-drop off starts a lot further
20 m
vs
10 m
HCAR's Damage drop-off starts 100% further
Damage-drop off ends a lot further
50 m
vs
30 m
HCAR's Damage drop-off ends 67% further
Much longer maximum distance
900 m
vs
525 m
HCAR's bullets fly 71% further
Much higher muzzle velocity
600 m/s
vs
350 m/s
HCAR's bullets fly 71% faster
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.3
HCAR has 33% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.1 x
vs
1.5 x
HCAR's First shot recoil multiplier is 27% lower
Significantly less spread (ADS, not moving)
0.2
vs
0.6
HCAR has 67% lower ADS base spread (Not moving)
Significantly less spread (HIP, Stand, Not moving)
2
vs
3
HCAR has 33% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2
vs
3
HCAR has 33% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
3
HCAR has 33% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
3.5
vs
4
HCAR has 13% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3
vs
4
HCAR has 25% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
2.5
vs
4
HCAR has 38% lower HIP base spread (Prone, Moving)
Equal stats on Improvised Gun + None + None and HCAR + None + None
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same amount of spread increase per shot
0.3
vs
0.3
Spread increases at the same rate on both guns
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