Symthic was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-12 at 20:31. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive. Join Symthic on Discord.

10 949 514 views
Battlefield Hardline Weapon comparison: Improvised Gun vs MP5K
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

Improvised Gun
+ None + None
vs
MP5K
+ None + None
Advantages of Improvised Gun + None + None
Damage-drop off starts a little further
10 m
vs
8 m
Improvised Gun's Damage drop-off starts 25% further
Damage-drop off ends a lot further
30 m
vs
20 m
Improvised Gun's Damage drop-off ends 50% further
Much higher fire rate
950 rpm
vs
850 rpm
Improvised Gun fires rounds 12% faster
Much larger magazine
31
vs
21
Improvised Gun has 48% bigger magazine
A bit faster tactical reload (Bullets left)
1.8 s
vs
2.3 s
Improvised Gun reloads 22% faster when there is a bullet in the chamber
Much faster empty reload
2.38 s
vs
3.3 s
Improvised Gun reloads 28% faster when there's no bullet in the chamber
Slightly less recoil to right (ADS, Stand)
0.3
vs
0.4
Improvised Gun has 25% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
30
vs
20
Improvised Gun recovers 50% faster from recoil (ADS, Stand)
Much lower first shot recoil multiplier
1.5 x
vs
2.6 x
Improvised Gun's First shot recoil multiplier is 42% lower
Significantly less spread (ADS, moving)
0.6
vs
0.8
Improvised Gun has 25% lower ADS base spread (Moving)
Advantages of MP5K + None + None
Much more max damage
24
vs
18
MP5K does 33% more damage at close range
Slightly higher maximum distance
630 m
vs
525 m
MP5K's bullets fly 20% further
Higher muzzle velocity
420 m/s
vs
350 m/s
MP5K's bullets fly 20% faster
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.5
MP5K has 60% less upwards kick (ADS, Stand)
Significantly less spread (ADS, not moving)
0.4
vs
0.6
MP5K has 33% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.085
vs
0.3
Spread increases 72% less on MP5K when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
MP5K has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
3
MP5K has 67% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
3
MP5K has 67% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
MP5K has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.25
vs
4
MP5K has 69% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
4
MP5K has 69% lower HIP base spread (Prone, Moving)
Equal stats on Improvised Gun + None + None and MP5K + None + None
Same minimum damage
10
vs
10
Both do same damage at long range
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
13.345003128052