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Battlefield Hardline Weapon comparison: M110K5 vs ARM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M110K5
+ None + None
vs
ARM
+ None + None
Advantages of M110K5 + None + None
Much more max damage
34
vs
24
M110K5 does 42% more damage at close range
Much more min damage
18
vs
13
M110K5 does 38% more damage at long range
A bit faster empty reload
3.3 s
vs
3.6 s
M110K5 reloads 8% faster when there's no bullet in the chamber
A lot faster Recoil decrease (ADS, Stand)
25
vs
18
M110K5 recovers 39% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.15
vs
0.3
M110K5 has 50% lower ADS base spread (Not moving)
Slightly less spread (HIP, Stand, Not moving)
1.5
vs
2
M110K5 has 25% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Stand, Moving)
2
vs
2.5
M110K5 has 20% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Prone, Moving)
1.25
vs
1.5
M110K5 has 17% lower HIP base spread (Prone, Moving)
Advantages of ARM + None + None
Damage-drop off starts a lot further
35 m
vs
15 m
ARM's Damage drop-off starts 133% further
Damage-drop off ends a lot further
60 m
vs
50 m
ARM's Damage drop-off ends 20% further
Slightly higher fire rate
630 rpm
vs
600 rpm
ARM fires rounds 5% faster
Much larger magazine
51
vs
26
ARM has 96% bigger magazine
Much longer maximum distance
750 m
vs
495 m
ARM's bullets fly 52% further
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.5 s
ARM reloads 16% faster when there is a bullet in the chamber
Much higher muzzle velocity
500 m/s
vs
330 m/s
ARM's bullets fly 52% faster
Significatly less upwards recoil (ADS, Stand)
0.35
vs
0.7
ARM has 50% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.2
ARM has 50% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.175
vs
0.2
ARM has 13% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.2 x
ARM's First shot recoil multiplier is 9% lower
Significantly less spread (ADS, moving)
0.5
vs
0.8
ARM has 38% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.05
vs
0.13
Spread increases 62% less on ARM when shooting
Equal stats on M110K5 + None + None and ARM + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (HIP, Crouching, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Crouching, Moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Moving)
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