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Battlefield Hardline Weapon comparison: M110K5 vs HCAR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M110K5
+ None + None
vs
HCAR
+ None + None
Advantages of M110K5 + None + None
Little more max damage
34
vs
33
M110K5 does 3% more damage at close range
Much higher fire rate
600 rpm
vs
450 rpm
M110K5 fires rounds 33% faster
A lot faster Recoil decrease (ADS, Stand)
25
vs
12
M110K5 recovers 108% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.15
vs
0.2
M110K5 has 25% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.8
vs
1
M110K5 has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.13
vs
0.3
Spread increases 57% less on M110K5 when shooting
Slightly less spread (HIP, Stand, Not moving)
1.5
vs
2
M110K5 has 25% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1.5
vs
2
M110K5 has 25% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
M110K5 has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2
vs
3.5
M110K5 has 43% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3
M110K5 has 33% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
2.5
M110K5 has 50% lower HIP base spread (Prone, Moving)
Advantages of HCAR + None + None
Much more min damage
22
vs
18
HCAR does 22% more damage at long range
Damage-drop off starts a little further
20 m
vs
15 m
HCAR's Damage drop-off starts 33% further
Bigger magazine
31
vs
26
HCAR has 19% bigger magazine
Much longer maximum distance
900 m
vs
495 m
HCAR's bullets fly 82% further
A bit faster tactical reload (Bullets left)
2.05 s
vs
2.5 s
HCAR reloads 18% faster when there is a bullet in the chamber
Much faster empty reload
2.6 s
vs
3.3 s
HCAR reloads 21% faster when there's no bullet in the chamber
Much higher muzzle velocity
600 m/s
vs
330 m/s
HCAR's bullets fly 82% faster
Much lower first shot recoil multiplier
1.1 x
vs
2.2 x
HCAR's First shot recoil multiplier is 50% lower
Equal stats on M110K5 + None + None and HCAR + None + None
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of upwards recoil (ADS, Stand)
0.7
vs
0.7
Both guns have equal amount of upwards kick (ADS, Stand)
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same amount of recoil to right (ADS, Stand)
0.2
vs
0.2
Both kick to right as much as the other (ADS, Stand)
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