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Battlefield Hardline Weapon comparison: M110K5 vs Nail Gun
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M110K5
+ None + None
vs
Nail Gun
+ None + None
Advantages of M110K5 + None + None
Damage-drop off starts a little further
15 m
vs
10 m
M110K5's Damage drop-off starts 50% further
Damage-drop off ends a lot further
50 m
vs
20 m
M110K5's Damage drop-off ends 150% further
Much larger magazine
26
vs
10
M110K5 has 160% bigger magazine
Way less bullet drop
15 m/s²
vs
80 m/s²
M110K5 has 81% less bullet drop
Much longer maximum distance
495 m
vs
150 m
M110K5's bullets fly 230% further
Much higher muzzle velocity
330 m/s
vs
150 m/s
M110K5's bullets fly 120% faster
Significantly less spread (ADS, not moving)
0.15
vs
0.3
M110K5 has 50% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.13
vs
0.25
Spread increases 48% less on M110K5 when shooting
Advantages of Nail Gun + None + None
Much more max damage
55
vs
34
Nail Gun does 62% more damage at close range
Much more min damage
45
vs
18
Nail Gun does 150% more damage at long range
Much higher fire rate
900 rpm
vs
600 rpm
Nail Gun fires rounds 50% faster
Much faster tactical reload (Bullets left)
1.5 s
vs
2.5 s
Nail Gun reloads 40% faster when there is a bullet in the chamber
A bit faster empty reload
3.1 s
vs
3.3 s
Nail Gun reloads 6% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.35
vs
0.7
Nail Gun has 50% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
30
vs
25
Nail Gun recovers 20% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.2 x
Nail Gun's First shot recoil multiplier is 9% lower
Significantly less spread (ADS, moving)
0.3
vs
0.8
Nail Gun has 63% lower ADS base spread (Moving)
Slightly less spread (HIP, Stand, Not moving)
0.8
vs
1.5
Nail Gun has 47% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
0.8
vs
1.5
Nail Gun has 47% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
0.8
vs
1
Nail Gun has 20% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
0.8
vs
2
Nail Gun has 60% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
0.3
vs
2
Nail Gun has 85% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
0.3
vs
1.25
Nail Gun has 76% lower HIP base spread (Prone, Moving)
Equal stats on M110K5 + None + None and Nail_Gun + None + None
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same amount of recoil to right (ADS, Stand)
0.2
vs
0.2
Both kick to right as much as the other (ADS, Stand)
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