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Battlefield Hardline Weapon comparison: M110K5 vs RPK
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M110K5
+ None + None
vs
RPK
+ None + None
Advantages of M110K5 + None + None
Much more max damage
34
vs
28
M110K5 does 21% more damage at close range
Significatly less recoil to right (ADS, Stand)
0.2
vs
0.4
M110K5 has 50% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
25
vs
18
M110K5 recovers 39% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2.2 x
vs
2.7 x
M110K5's First shot recoil multiplier is 19% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.25
M110K5 has 40% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.8
vs
1
M110K5 has 20% lower ADS base spread (Moving)
Slightly less spread increase per shot
0.13
vs
0.18
Spread increases 28% less on M110K5 when shooting
Significantly less spread (HIP, Stand, Not moving)
1.5
vs
3
M110K5 has 50% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.5
vs
2.5
M110K5 has 40% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
M110K5 has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2
vs
3.5
M110K5 has 43% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3
M110K5 has 33% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
2.5
M110K5 has 50% lower HIP base spread (Prone, Moving)
Advantages of RPK + None + None
Damage-drop off starts a lot further
30 m
vs
15 m
RPK's Damage drop-off starts 100% further
Much larger magazine
51
vs
26
RPK has 96% bigger magazine
Much longer maximum distance
2250 m
vs
495 m
RPK's bullets fly 355% further
A bit faster tactical reload (Bullets left)
2.2 s
vs
2.5 s
RPK reloads 12% faster when there is a bullet in the chamber
A bit faster empty reload
3 s
vs
3.3 s
RPK reloads 9% faster when there's no bullet in the chamber
Much higher muzzle velocity
450 m/s
vs
330 m/s
RPK's bullets fly 36% faster
Slightly less recoil to left (ADS, Stand)
0.18
vs
0.2
RPK has 10% less kick to left (ADS, Stand)
Equal stats on M110K5 + None + None and RPK + None + None
Same minimum damage
18
vs
18
Both do same damage at long range
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Same fire rate
600 rpm
vs
600 rpm
Both guns cycle at the same rate
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of upwards recoil (ADS, Stand)
0.7
vs
0.7
Both guns have equal amount of upwards kick (ADS, Stand)
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