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Battlefield Hardline Weapon comparison: M110K5 vs SG553
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M110K5
+ None + None
vs
SG553
+ None + None
Advantages of M110K5 + None + None
Much more max damage
34
vs
24
M110K5 does 42% more damage at close range
Much more min damage
18
vs
12
M110K5 does 50% more damage at long range
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.21
M110K5 has 5% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
25
vs
15
M110K5 recovers 67% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.15
vs
0.3
M110K5 has 50% lower ADS base spread (Not moving)
Slightly less spread (HIP, Prone, Moving)
1.25
vs
1.5
M110K5 has 17% lower HIP base spread (Prone, Moving)
Advantages of SG553 + None + None
Damage-drop off starts a lot further
30 m
vs
15 m
SG553's Damage drop-off starts 100% further
Much higher fire rate
700 rpm
vs
600 rpm
SG553 fires rounds 17% faster
Bigger magazine
31
vs
26
SG553 has 19% bigger magazine
Much longer maximum distance
750 m
vs
495 m
SG553's bullets fly 52% further
A bit faster tactical reload (Bullets left)
2.15 s
vs
2.5 s
SG553 reloads 14% faster when there is a bullet in the chamber
Much faster empty reload
2.65 s
vs
3.3 s
SG553 reloads 20% faster when there's no bullet in the chamber
Much higher muzzle velocity
500 m/s
vs
330 m/s
SG553's bullets fly 52% faster
Significatly less upwards recoil (ADS, Stand)
0.21
vs
0.7
SG553 has 70% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.105
vs
0.2
SG553 has 48% less kick to left (ADS, Stand)
Slightly less spread increase per shot
0.098
vs
0.13
Spread increases 25% less on SG553 when shooting
Slightly less spread (HIP, Crouching, Not moving)
1
vs
1.5
SG553 has 33% lower HIP base spread (Crouch, Not moving)
Equal stats on M110K5 + None + None and SG553 + None + None
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same first shot recoil multiplier
2.2 x
vs
2.2 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
2
vs
2
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Moving)
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