Symthic was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-12 at 20:23. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive. Join Symthic on Discord.

10 947 548 views
Battlefield Hardline Weapon comparison: M12S vs .300 Knockout
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
.300 Knockout
+ None + None
Advantages of M12S + None + None
Much higher fire rate
550 rpm
vs
36 rpm
M12S fires rounds 1428% faster
Much larger magazine
32
vs
6
M12S has 433% bigger magazine
Much faster tactical reload (Bullets left)
1.5 s
vs
3.2 s
M12S reloads 53% faster when there is a bullet in the chamber
Much faster empty reload
2.8 s
vs
4.5 s
M12S reloads 38% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.12
vs
0.2
M12S has 40% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
6
M12S recovers 233% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.3
vs
1.5
M12S has 80% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
0.5
vs
5
M12S has 90% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
0.5
vs
4
M12S has 88% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.5
vs
3
M12S has 83% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
0.8
vs
6
M12S has 87% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
0.8
vs
5
M12S has 84% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
0.8
vs
4
M12S has 80% lower HIP base spread (Prone, Moving)
Advantages of .300 Knockout + None + None
Much more max damage
90
vs
24
.300 Knockout does 275% more damage at close range
Much more min damage
50
vs
12
.300 Knockout does 317% more damage at long range
Damage-drop off starts a lot further
50 m
vs
20 m
.300 Knockout's Damage drop-off starts 150% further
Damage-drop off ends a lot further
80 m
vs
35 m
.300 Knockout's Damage drop-off ends 129% further
Much longer maximum distance
2400 m
vs
630 m
.300 Knockout's bullets fly 281% further
Higher muzzle velocity
480 m/s
vs
420 m/s
.300 Knockout's bullets fly 14% faster
Slightly less recoil to left (ADS, Stand)
0.01
vs
0.1
.300 Knockout has 90% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.01
vs
0.08
.300 Knockout has 88% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.01
vs
0.2
.300 Knockout has 95% lower ADS base spread (Not moving)
Equal stats on M12S + None + None and .300_Knockout + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
13.362884521484