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Battlefield Hardline Weapon comparison: M12S vs HCAR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
HCAR
+ None + None
Advantages of M12S + None + None
Much higher fire rate
550 rpm
vs
450 rpm
M12S fires rounds 22% faster
Bigger magazine
32
vs
31
M12S has 3% bigger magazine
Much faster tactical reload (Bullets left)
1.5 s
vs
2.05 s
M12S reloads 27% faster when there is a bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.12
vs
0.7
M12S has 83% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.2
M12S has 50% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.08
vs
0.2
M12S has 60% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
12
M12S recovers 67% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.3
vs
1
M12S has 70% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.2
vs
0.3
Spread increases 33% less on M12S when shooting
Significantly less spread (HIP, Stand, Not moving)
0.5
vs
2
M12S has 75% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
0.5
vs
2
M12S has 75% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.5
vs
2
M12S has 75% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
0.8
vs
3.5
M12S has 77% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
0.8
vs
3
M12S has 73% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
0.8
vs
2.5
M12S has 68% lower HIP base spread (Prone, Moving)
Advantages of HCAR + None + None
Much more max damage
33
vs
24
HCAR does 38% more damage at close range
Much more min damage
22
vs
12
HCAR does 83% more damage at long range
Damage-drop off ends a lot further
50 m
vs
35 m
HCAR's Damage drop-off ends 43% further
Much longer maximum distance
900 m
vs
630 m
HCAR's bullets fly 43% further
A bit faster empty reload
2.6 s
vs
2.8 s
HCAR reloads 7% faster when there's no bullet in the chamber
Much higher muzzle velocity
600 m/s
vs
420 m/s
HCAR's bullets fly 43% faster
A bit lower first shot recoil multiplier
1.1 x
vs
2 x
HCAR's First shot recoil multiplier is 45% lower
Equal stats on M12S + None + None and HCAR + None + None
Same drop-off start distance
20 m
vs
20 m
Damage starts to drop at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (ADS, not moving)
0.2
vs
0.2
Both guns have same amount of ADS spread (Not moving)
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