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Battlefield Hardline Weapon comparison: M16A3 vs M110K5
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M16A3
+ None + None
vs
M110K5
+ None + None
Advantages of M16A3 + None + None
Damage-drop off starts a lot further
35 m
vs
15 m
M16A3's Damage drop-off starts 133% further
Damage-drop off ends a lot further
60 m
vs
50 m
M16A3's Damage drop-off ends 20% further
Much higher fire rate
800 rpm
vs
600 rpm
M16A3 fires rounds 33% faster
Bigger magazine
31
vs
26
M16A3 has 19% bigger magazine
Much longer maximum distance
975 m
vs
495 m
M16A3's bullets fly 97% further
A bit faster tactical reload (Bullets left)
2.38 s
vs
2.5 s
M16A3 reloads 5% faster when there is a bullet in the chamber
Much faster empty reload
2.72 s
vs
3.3 s
M16A3 reloads 18% faster when there's no bullet in the chamber
Much higher muzzle velocity
650 m/s
vs
330 m/s
M16A3's bullets fly 97% faster
Significatly less upwards recoil (ADS, Stand)
0.5
vs
0.7
M16A3 has 29% less upwards kick (ADS, Stand)
Slightly less spread increase per shot
0.11
vs
0.13
Spread increases 15% less on M16A3 when shooting
Advantages of M110K5 + None + None
Much more max damage
34
vs
24
M110K5 does 42% more damage at close range
Much more min damage
18
vs
13
M110K5 does 38% more damage at long range
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.28
M110K5 has 29% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.25
M110K5 has 20% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
25
vs
12
M110K5 recovers 108% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2.2 x
vs
2.5 x
M110K5's First shot recoil multiplier is 12% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.2
M110K5 has 25% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.8
vs
1
M110K5 has 20% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
1.5
vs
3
M110K5 has 50% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.5
vs
2.75
M110K5 has 45% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2.5
M110K5 has 60% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2
vs
3.5
M110K5 has 43% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3
M110K5 has 33% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
3.5
M110K5 has 64% lower HIP base spread (Prone, Moving)
Equal stats on M16A3 + None + None and M110K5 + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
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