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Battlefield Hardline Weapon comparison: M16A3 vs MPX
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M16A3
+ None + None
vs
MPX
+ None + None
Advantages of M16A3 + None + None
Much more min damage
13
vs
10
M16A3 does 30% more damage at long range
Damage-drop off starts a lot further
35 m
vs
8 m
M16A3's Damage drop-off starts 338% further
Damage-drop off ends a lot further
60 m
vs
25 m
M16A3's Damage drop-off ends 140% further
Much longer maximum distance
975 m
vs
690 m
M16A3's bullets fly 41% further
A bit faster empty reload
2.72 s
vs
2.8 s
M16A3 reloads 3% faster when there's no bullet in the chamber
Much higher muzzle velocity
650 m/s
vs
460 m/s
M16A3's bullets fly 41% faster
Slightly less recoil to right (ADS, Stand)
0.25
vs
0.35
M16A3 has 29% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.2
vs
1
M16A3 has 80% lower ADS base spread (Not moving)
Slightly less spread increase per shot
0.11
vs
0.13
Spread increases 15% less on M16A3 when shooting
Advantages of MPX + None + None
Little more max damage
25
vs
24
MPX does 4% more damage at close range
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.38 s
MPX reloads 12% faster when there is a bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.26
vs
0.5
MPX has 48% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
12
MPX recovers 67% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.5 x
MPX's First shot recoil multiplier is 20% lower
Significantly less spread (ADS, moving)
0.8
vs
1
MPX has 20% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
1.5
vs
3
MPX has 50% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.125
vs
2.75
MPX has 59% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.75
vs
2.5
MPX has 70% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.625
vs
3.5
MPX has 54% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.312
vs
3
MPX has 56% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.188
vs
3.5
MPX has 66% lower HIP base spread (Prone, Moving)
Equal stats on M16A3 + None + None and MPX + None + None
Same fire rate
800 rpm
vs
800 rpm
Both guns cycle at the same rate
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.28
vs
0.28
Both kick to left as much as the other (ADS, Stand)
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