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Battlefield Hardline Weapon comparison: M249 vs .300 Knockout
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M249
+ None + None
vs
.300 Knockout
+ None + None
Advantages of M249 + None + None
Much higher fire rate
850 rpm
vs
36 rpm
M249 fires rounds 2261% faster
Much larger magazine
200
vs
6
M249 has 3233% bigger magazine
Much higher muzzle velocity
620 m/s
vs
480 m/s
M249's bullets fly 29% faster
Slightly less upwards recoil (ADS, Stand)
0.15
vs
0.2
M249 has 25% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
12
vs
6
M249 recovers 100% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
M249's First shot recoil multiplier is 50% lower
Advantages of .300 Knockout + None + None
Much more max damage
90
vs
25
.300 Knockout does 260% more damage at close range
Much more min damage
50
vs
18
.300 Knockout does 178% more damage at long range
Damage-drop off starts a lot further
50 m
vs
25 m
.300 Knockout's Damage drop-off starts 100% further
Damage-drop off ends a lot further
80 m
vs
37 m
.300 Knockout's Damage drop-off ends 116% further
Much longer maximum distance
2400 m
vs
930 m
.300 Knockout's bullets fly 158% further
Much faster tactical reload (Bullets left)
3.2 s
vs
6.75 s
.300 Knockout reloads 53% faster when there is a bullet in the chamber
Much faster empty reload
4.5 s
vs
6.75 s
.300 Knockout reloads 33% faster when there's no bullet in the chamber
Significatly less recoil to left (ADS, Stand)
0.01
vs
0.45
.300 Knockout has 98% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.01
vs
0.3
.300 Knockout has 97% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.01
vs
0.3
.300 Knockout has 97% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
1.5
vs
2
.300 Knockout has 25% lower ADS base spread (Moving)
Slightly less spread (HIP, Crouching, Not moving)
4
vs
4.5
.300 Knockout has 11% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
3
vs
4
.300 Knockout has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Crouching, Moving)
5
vs
5.5
.300 Knockout has 9% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
4
vs
5
.300 Knockout has 20% lower HIP base spread (Prone, Moving)
Equal stats on M249 + None + None and .300_Knockout + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
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