10 830 941 views
Battlefield Hardline Weapon comparison: M249 vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M249
+ None + None
vs
SOCOM16
+ None + None
Advantages of M249 + None + None
Damage-drop off starts a little further
25 m
vs
20 m
M249's Damage drop-off starts 25% further
Much higher fire rate
850 rpm
vs
360 rpm
M249 fires rounds 136% faster
Much larger magazine
200
vs
21
M249 has 852% bigger magazine
Higher muzzle velocity
620 m/s
vs
550 m/s
M249's bullets fly 13% faster
Significatly less upwards recoil (ADS, Stand)
0.15
vs
0.5
M249 has 70% less upwards kick (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.3
vs
0.6
M249 has 50% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
12
vs
6
M249 recovers 100% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
M249's First shot recoil multiplier is 50% lower
Significantly less spread increase per shot
0.06
vs
0.6
Spread increases 90% less on M249 when shooting
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
25
SOCOM16 does 36% more damage at close range
Much more min damage
25
vs
18
SOCOM16 does 39% more damage at long range
Damage-drop off ends a lot further
120 m
vs
37 m
SOCOM16's Damage drop-off ends 224% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
930 m
SOCOM16's bullets fly 77% further
Much faster tactical reload (Bullets left)
2.4 s
vs
6.75 s
SOCOM16 reloads 64% faster when there is a bullet in the chamber
Much faster empty reload
3.4 s
vs
6.75 s
SOCOM16 reloads 50% faster when there's no bullet in the chamber
Significatly less recoil to left (ADS, Stand)
0.3
vs
0.45
SOCOM16 has 33% less kick to left (ADS, Stand)
Significantly less spread (ADS, not moving)
0.05
vs
0.3
SOCOM16 has 83% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
1
vs
2
SOCOM16 has 50% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
3
vs
5
SOCOM16 has 40% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2.5
vs
4.5
SOCOM16 has 44% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
4
SOCOM16 has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
4
vs
6
SOCOM16 has 33% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3.5
vs
5.5
SOCOM16 has 36% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
3
vs
5
SOCOM16 has 40% lower HIP base spread (Prone, Moving)
Equal stats on M249 + None + None and SOCOM16 + None + None
13.841152191162