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Battlefield Hardline Weapon comparison: MP5K vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MP5K
+ None + None
vs
SOCOM16
+ None + None
Advantages of MP5K + None + None
Much higher fire rate
850 rpm
vs
360 rpm
MP5K fires rounds 136% faster
A bit faster tactical reload (Bullets left)
2.3 s
vs
2.4 s
MP5K reloads 4% faster when there is a bullet in the chamber
A bit faster empty reload
3.3 s
vs
3.4 s
MP5K reloads 3% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.5
MP5K has 60% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.3
MP5K has 33% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.4
vs
0.6
MP5K has 33% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
6
MP5K recovers 233% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.8
vs
1
MP5K has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.085
vs
0.6
Spread increases 86% less on MP5K when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
MP5K has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
MP5K has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
MP5K has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
MP5K has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.25
vs
3.5
MP5K has 64% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
3
MP5K has 58% lower HIP base spread (Prone, Moving)
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
24
SOCOM16 does 42% more damage at close range
Much more min damage
25
vs
10
SOCOM16 does 150% more damage at long range
Damage-drop off starts a lot further
20 m
vs
8 m
SOCOM16's Damage drop-off starts 150% further
Damage-drop off ends a lot further
120 m
vs
20 m
SOCOM16's Damage drop-off ends 500% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
630 m
SOCOM16's bullets fly 162% further
Much higher muzzle velocity
550 m/s
vs
420 m/s
SOCOM16's bullets fly 31% faster
A bit lower first shot recoil multiplier
2 x
vs
2.6 x
SOCOM16's First shot recoil multiplier is 23% lower
Significantly less spread (ADS, not moving)
0.05
vs
0.4
SOCOM16 has 88% lower ADS base spread (Not moving)
Equal stats on MP5K + None + None and SOCOM16 + None + None
Equal magazine size
21
vs
21
Both guns have equal sized magazine
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