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Battlefield Hardline Weapon comparison: MPX vs ARM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MPX
+ None + None
vs
ARM
+ None + None
Advantages of MPX + None + None
Little more max damage
25
vs
24
MPX does 4% more damage at close range
Much higher fire rate
800 rpm
vs
630 rpm
MPX fires rounds 27% faster
Much faster empty reload
2.8 s
vs
3.6 s
MPX reloads 22% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.26
vs
0.35
MPX has 26% less upwards kick (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
20
vs
18
MPX recovers 11% faster from recoil (ADS, Stand)
Slightly less spread (HIP, Stand, Not moving)
1.5
vs
2
MPX has 25% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1.125
vs
1.5
MPX has 25% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
0.75
vs
1
MPX has 25% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.625
vs
2.5
MPX has 35% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
1.312
vs
2
MPX has 34% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
1.188
vs
1.5
MPX has 21% lower HIP base spread (Prone, Moving)
Advantages of ARM + None + None
Much more min damage
13
vs
10
ARM does 30% more damage at long range
Damage-drop off starts a lot further
35 m
vs
8 m
ARM's Damage drop-off starts 338% further
Damage-drop off ends a lot further
60 m
vs
25 m
ARM's Damage drop-off ends 140% further
Much larger magazine
51
vs
31
ARM has 65% bigger magazine
Slightly higher maximum distance
750 m
vs
690 m
ARM's bullets fly 9% further
Higher muzzle velocity
500 m/s
vs
460 m/s
ARM's bullets fly 9% faster
Significatly less recoil to left (ADS, Stand)
0.1
vs
0.28
ARM has 64% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.175
vs
0.35
ARM has 50% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.3
vs
1
ARM has 70% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.5
vs
0.8
ARM has 38% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.05
vs
0.13
Spread increases 62% less on ARM when shooting
Equal stats on MPX + None + None and ARM + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same tactical reload time (bullets left)
2.1 s
vs
2.1 s
Both guns tactical reload as fast as the other
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
20.95890045166