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Battlefield Hardline Weapon comparison: MPX vs MP5K
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MPX
+ None + None
vs
MP5K
+ None + None
Advantages of MPX + None + None
Little more max damage
25
vs
24
MPX does 4% more damage at close range
Damage-drop off ends a little further
25 m
vs
20 m
MPX's Damage drop-off ends 25% further
Much larger magazine
31
vs
21
MPX has 48% bigger magazine
Slightly higher maximum distance
690 m
vs
630 m
MPX's bullets fly 10% further
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.3 s
MPX reloads 9% faster when there is a bullet in the chamber
A bit faster empty reload
2.8 s
vs
3.3 s
MPX reloads 15% faster when there's no bullet in the chamber
Higher muzzle velocity
460 m/s
vs
420 m/s
MPX's bullets fly 10% faster
Slightly less recoil to right (ADS, Stand)
0.35
vs
0.4
MPX has 13% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.6 x
MPX's First shot recoil multiplier is 23% lower
Slightly less spread (HIP, Prone, Not moving)
0.75
vs
1
MPX has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Prone, Moving)
1.188
vs
1.25
MPX has 5% lower HIP base spread (Prone, Moving)
Advantages of MP5K + None + None
Slightly higher fire rate
850 rpm
vs
800 rpm
MP5K fires rounds 6% faster
Slightly less upwards recoil (ADS, Stand)
0.2
vs
0.26
MP5K has 23% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.28
MP5K has 29% less kick to left (ADS, Stand)
Significantly less spread (ADS, not moving)
0.4
vs
1
MP5K has 60% lower ADS base spread (Not moving)
Slightly less spread increase per shot
0.085
vs
0.13
Spread increases 35% less on MP5K when shooting
Slightly less spread (HIP, Stand, Not moving)
1
vs
1.5
MP5K has 33% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1
vs
1.125
MP5K has 11% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Stand, Moving)
1.5
vs
1.625
MP5K has 8% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
1.25
vs
1.312
MP5K has 5% lower HIP base spread (Crouch, Moving)
Equal stats on MPX + None + None and MP5K + None + None
Same minimum damage
10
vs
10
Both do same damage at long range
Same drop-off start distance
8 m
vs
8 m
Damage starts to drop at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
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