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Battlefield Hardline Weapon comparison: SG553 vs AKM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

SG553
+ None + None
vs
AKM
+ None + None
Advantages of SG553 + None + None
Much higher fire rate
700 rpm
vs
600 rpm
SG553 fires rounds 17% faster
A bit faster tactical reload (Bullets left)
2.15 s
vs
2.65 s
SG553 reloads 19% faster when there is a bullet in the chamber
Much faster empty reload
2.65 s
vs
3.37 s
SG553 reloads 21% faster when there's no bullet in the chamber
Higher muzzle velocity
500 m/s
vs
450 m/s
SG553's bullets fly 11% faster
Significatly less upwards recoil (ADS, Stand)
0.21
vs
0.6
SG553 has 65% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.105
vs
0.15
SG553 has 30% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.21
vs
0.4
SG553 has 48% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2.2 x
vs
3 x
SG553's First shot recoil multiplier is 27% lower
Significantly less spread (ADS, moving)
0.8
vs
1
SG553 has 20% lower ADS base spread (Moving)
Slightly less spread increase per shot
0.098
vs
0.12
Spread increases 18% less on SG553 when shooting
Significantly less spread (HIP, Stand, Not moving)
1.5
vs
3
SG553 has 50% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
SG553 has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
SG553 has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2
vs
3.5
SG553 has 43% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3
SG553 has 33% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
2.5
SG553 has 40% lower HIP base spread (Prone, Moving)
Advantages of AKM + None + None
Much more max damage
28
vs
24
AKM does 17% more damage at close range
Much more min damage
18
vs
12
AKM does 50% more damage at long range
Much longer maximum distance
2250 m
vs
750 m
AKM's bullets fly 200% further
Faster Recoil decrease (ADS, Stand)
18
vs
15
AKM recovers 20% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.2
vs
0.3
AKM has 33% lower ADS base spread (Not moving)
Equal stats on SG553 + None + None and AKM + None + None
Same drop-off start distance
30 m
vs
30 m
Damage starts to drop at the same distance
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
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