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Battlefield Hardline Weapon comparison: SG 510 vs SA-58 OSW
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

SG 510
+ None + None
vs
SA-58 OSW
+ None + None
Advantages of SG 510 + None + None
Bigger magazine
25
vs
21
SG 510 has 19% bigger magazine
A bit faster empty reload
2.4 s
vs
2.5 s
SG 510 reloads 4% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.9
vs
1
SG 510 has 10% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.15
vs
0.2
SG 510 has 25% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.25
vs
0.4
SG 510 has 38% less kick to right (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
15
vs
12
SG 510 recovers 25% faster from recoil (ADS, Stand)
Advantages of SA-58 OSW + None + None
Slightly higher fire rate
650 rpm
vs
600 rpm
SA-58 OSW fires rounds 8% faster
Much longer maximum distance
1260 m
vs
1050 m
SA-58 OSW's bullets fly 20% further
A bit faster tactical reload (Bullets left)
1.8 s
vs
1.9 s
SA-58 OSW reloads 5% faster when there is a bullet in the chamber
Much higher muzzle velocity
840 m/s
vs
700 m/s
SA-58 OSW's bullets fly 20% faster
Equal stats on SG 510 + None + None and SA-58_OSW + None + None
Same maximum damage
33
vs
33
Both do same damage at close range
Same minimum damage
22
vs
22
Both do same damage at long range
Same drop-off start distance
20 m
vs
20 m
Damage starts to drop at the same distance
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same first shot recoil multiplier
1.1 x
vs
1.1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, not moving)
0.2
vs
0.2
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot
0.2
vs
0.2
Spread increases at the same rate on both guns
Same amount of spread (HIP, Stand, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3
vs
3
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Prone, Moving)
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