Syndicate Gun vs ACWR | BF: Hardline Weapon Comparison | Symthic
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Battlefield Hardline Weapon comparison: Syndicate Gun vs ACWR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

Syndicate Gun
+ None + None
vs
ACWR
+ None + None
Advantages of Syndicate Gun + None + None
Much more max damage
33
vs
24
Syndicate Gun does 38% more damage at close range
Much more min damage
22
vs
12
Syndicate Gun does 83% more damage at long range
Damage-drop off starts a little further
30 m
vs
25 m
Syndicate Gun's Damage drop-off starts 20% further
Damage-drop off ends a lot further
60 m
vs
50 m
Syndicate Gun's Damage drop-off ends 20% further
Much larger magazine
47
vs
31
Syndicate Gun has 52% bigger magazine
Much longer maximum distance
1050 m
vs
750 m
Syndicate Gun's bullets fly 40% further
Much higher muzzle velocity
700 m/s
vs
500 m/s
Syndicate Gun's bullets fly 40% faster
Slightly less recoil to left (ADS, Stand)
0.3
vs
0.4
Syndicate Gun has 25% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.3
Syndicate Gun has 33% less kick to right (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
18
vs
15
Syndicate Gun recovers 20% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1.4 x
vs
2.3 x
Syndicate Gun's First shot recoil multiplier is 39% lower
Significantly less spread (ADS, not moving)
0.2
vs
0.5
Syndicate Gun has 60% lower ADS base spread (Not moving)
Advantages of ACWR + None + None
Much higher fire rate
800 rpm
vs
550 rpm
ACWR fires rounds 45% faster
Much faster tactical reload (Bullets left)
2 s
vs
3 s
ACWR reloads 33% faster when there is a bullet in the chamber
Much faster empty reload
2.2 s
vs
3 s
ACWR reloads 27% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.38
vs
0.5
ACWR has 24% less upwards kick (ADS, Stand)
Significantly less spread (ADS, moving)
0.5
vs
1
ACWR has 50% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.08
vs
0.3
Spread increases 73% less on ACWR when shooting
Significantly less spread (HIP, Stand, Not moving)
2
vs
6
ACWR has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.5
vs
6
ACWR has 75% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
6
ACWR has 83% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2.5
vs
3.5
ACWR has 29% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3
ACWR has 33% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
2.5
ACWR has 40% lower HIP base spread (Prone, Moving)
Equal stats on Syndicate Gun + None + None and ACWR + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
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