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Battlefield Hardline Weapon info: Syndicate Gun
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.

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Syndicate Gun

All info & stats

Damage over distance

Time to kill

Bullets to kill

Accuracy plots

Check out all attachment combos at Syndicate Gun's plots page

Syndicate_Gun

No attachment

Syndicate_Gun

Heavy barrel

Syndicate_Gun

Suppressor (Any)

Syndicate_Gun

Compensator

Advanced recoil & spread data

Recoil Recoil Up Recoil Left Recoil Right Recoil Dec FirstShotMul
ADS - Standing 0.5 0.3 0.2 18 1.4
ADS - Crouching 0.5 0.2 0.2 18 1.4
ADS - Prone 0.5 0.2 0.15 18 1.4
HIP - Standing 1.1 0.2 0.4 12 1.4
HIP - Crouching 1.1 0.2 0.4 12 1.4
HIP - Prone 1 0.2 0.25 12 1.4


Spread Min Min (Moving) Max Max (Moving) Decrease Decrease (Moving) Increase Increase (Moving)
ADS - Standing 0.2 1 2.5 2.2 18 15 0.3 0.22
ADS - Crouching 0.2 1 2.5 2.2 18 15 0.3 0.22
ADS - Prone 0.2 1 2.5 2 18 15 0.3 0.18
HIP - Standing 6 3.5 10 7 15 15 0.4 0.5
HIP - Crouching 6 3 10 7 15 15 0.4 0.35
HIP - Prone 6 2.5 10 7 15 15 0.4 0.1

Statistics

General

Max damage
33
Min damage
22
Drop-off start
30m
Drop-off end
60m
Firerate
550 RPM
Firerate (Burst)
550 RPM
Muzzle velocity
700 m/s
Muzzle velocity (suppressed)
0 m/s

Bullet drop
15 m/s²
Mag size
47
Projectile
762x51mmNATO_BattleRifle_LongRange_TracerRound

Reload

Reload (Empty)
3s
Reload (Left)
3s
Reload threshold
0.7x

Recoil (ADS, standing)

Recoil Up
0.5
Recoil Left
0.3
Recoil Right
0.2
Recoil decrease
18 ?
1st shot multiplier
1.4

Spread

Spread increase *
0.3
Spread decrease
18
ADS - Not moving
0.2
ADS - Moving
1
HIP, Standing, Not moving
6
HIP, Crouching, Not moving
6
HIP, Prone, Not moving
6
HIP, Standing, Moving
3.5
HIP, Crouching, Moving
3
HIP, Prone, Moving
2.5

Available attachments

Suppressor (Any)
Yes
Heavy barrel
No
Flash hider
No
Compensator
No
Muzzle brake
No
Lasersight
Yes
Angled/Folding grip
No
Ergo/Vertical grip
No
Potato/Stubby grip
No
Bipod
No
Bipod (LMG)
No
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