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Battlefield 1 Weapon comparison: Cei-Rigotti Optical vs M1907 SL Factory
Symthic BF1 stats version
1.15
Notice

Weapons that show "N/A" for all reload values have dynamic reload times. See reload mechanics page for more information.

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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

Cei-Rigotti Optical
+ None + None
vs
M1907 SL Factory
+ None + None
Advantages of Cei-Rigotti Optical + None + None
Much more min damage
28
vs
23
Cei-Rigotti Optical has 22% higher min damage
Much higher muzzle velocity
700 m/s
vs
570 m/s
Cei-Rigotti Optical's bullets fly 23% faster
Slightly less upwards recoil
0.8
vs
0.9
Cei-Rigotti Optical has 11% less upwards kick
Significatly less recoil to left
0.4
vs
0.6
Cei-Rigotti Optical has 33% less kick to left
Significatly less recoil to right
0.4
vs
0.6
Cei-Rigotti Optical has 33% less kick to right
Slightly less spread (ADS, not moving)
0.135
vs
0.18
Cei-Rigotti Optical has 25% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.615
vs
0.82
Cei-Rigotti Optical has 25% lower ADS base spread (Moving)
Slightly less spread increase per shot (ADS)
0.062
vs
0.1
Spread increases 38% less on Cei-Rigotti Optical when shooting (ADS)
Advantages of M1907 SL Factory + None + None
Much more max damage
42
vs
38
M1907 SL Factory has 11% higher max damage
Much larger magazine
21
vs
10
M1907 SL Factory has 110% bigger magazine
Faster Recoil decrease
5.25
vs
3
M1907 SL Factory recovers 75% faster from recoil
A bit faster spread decrease (HIP)
6
vs
3
M1907 SL Factory recovers 100% faster from spread (HIP)
Equal stats on Cei-Rigotti Optical + None + None and M1907_SL_Factory + None + None
Same fire rate
299 rpm
vs
299 rpm
Both guns cycle at the same rate
Equal bullet drop
12 m/s²
vs
12 m/s²
Both guns have same bullet drop
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (HIP, Stand, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Moving)
Same first shot spread multiplier (HIP)
1
vs
1
Both guns have same first shot spread multiplier (HIP)
Same first shot spread multiplier (ADS)
1
vs
1
Both guns have same first shot spread multiplier (ADS)
Same spread increase per shot (HIP)
0.1
vs
0.1
Spread increases at the same rate on both guns (HIP)
Equally quick to fire after switching weapons
0.7 s
vs
0.7 s
Both guns take equally long to fire after switching weapons
Same number of pellets
1
vs
1
Both guns fire equal amount of pellets
Same pellet cone spread
0
vs
0
Both guns have same pellet spread
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