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Battlefield 1 Weapon comparison: Gewehr 98 Infantry vs Type 38 Arisaka Patrol
Symthic BF1 stats version
1.15
Notice

Weapons that show "N/A" for all reload values have dynamic reload times. See reload mechanics page for more information.

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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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Gewehr 98 Infantry
+ None + None
vs
Type 38 Arisaka Patrol
+ None + None
Advantages of Gewehr 98 Infantry + None + None
Much higher muzzle velocity
880 m/s
vs
770 m/s
Gewehr 98 Infantry's bullets fly 14% faster
Faster Recoil decrease
4.5
vs
3
Gewehr 98 Infantry recovers 50% faster from recoil
Much faster spread decrease (HIP)
10.05
vs
6.7
Gewehr 98 Infantry recovers 50% faster from spread (HIP)
Advantages of Type 38 Arisaka Patrol + None + None
Slightly higher fire rate
57 rpm
vs
50 rpm
Type 38 Arisaka Patrol fires rounds 14% faster
Significantly less spread (ADS, moving)
0.5
vs
1
Type 38 Arisaka Patrol has 50% lower ADS base spread (Moving)
Equal stats on Gewehr 98 Infantry + None + None and Type_38_Arisaka_Patrol + None + None
Same maximum damage
100
vs
100
Both have same max damage
Same minimum damage
80
vs
80
Both have same min damage
Equal magazine size
5
vs
5
Both guns have equal sized magazine
Equal bullet drop
12 m/s²
vs
12 m/s²
Both guns have same bullet drop
Same amount of upwards recoil
2
vs
2
Both guns have equal amount of upwards kick
Same amount of recoil to left
1
vs
1
Both kick to left as much as the other
Same amount of recoil to right
1
vs
1
Both kick to right as much as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, not moving)
0
vs
0
Both guns have same amount of ADS spread (Not moving)
Same amount of spread increase per shot (ADS)
0
vs
0
Spread increases at the same rate on both guns (ADS)
Same amount of spread (HIP, Stand, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
Same first shot spread multiplier (HIP)
1
vs
1
Both guns have same first shot spread multiplier (HIP)
Same first shot spread multiplier (ADS)
1
vs
1
Both guns have same first shot spread multiplier (ADS)
Same spread increase per shot (HIP)
1
vs
1
Spread increases at the same rate on both guns (HIP)
Equal larger reload strip size
5
vs
5
Both guns have same reload strip size
Equally quick to fire after switching weapons
0.9 s
vs
0.9 s
Both guns take equally long to fire after switching weapons
Same number of pellets
1
vs
1
Both guns fire equal amount of pellets
Same pellet cone spread
0
vs
0
Both guns have same pellet spread
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