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Battlefield 1 Weapon comparison: M1907 SL Sweeper vs Cei-Rigotti Optical
Symthic BF1 stats version
1.09
Notice

Weapons that show "N/A" for all reload values have dynamic reload times. See reload mechanics page for more information.

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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M1907 SL Sweeper
+ None + None
vs
Cei-Rigotti Optical
+ None + None
Advantages of M1907 SL Sweeper + None + None
Much more max damage
42
vs
38
M1907 SL Sweeper has 11% higher max damage
Much larger magazine
21
vs
10
M1907 SL Sweeper has 110% bigger magazine
Significatly less upwards recoil
0.63
vs
0.8
M1907 SL Sweeper has 21% less upwards kick
Slightly less spread increase per shot (HIP)
0.1
vs
0.2
Spread increases 50% less on M1907 SL Sweeper when shooting (HIP)
Advantages of Cei-Rigotti Optical + None + None
Much more min damage
28
vs
23
Cei-Rigotti Optical has 22% higher min damage
Much higher muzzle velocity
700 m/s
vs
570 m/s
Cei-Rigotti Optical's bullets fly 23% faster
Significatly less recoil to left
0.4
vs
0.6
Cei-Rigotti Optical has 33% less kick to left
Significatly less recoil to right
0.4
vs
0.6
Cei-Rigotti Optical has 33% less kick to right
Significantly less spread (ADS, not moving)
0.158
vs
0.21
Cei-Rigotti Optical has 25% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.593
vs
0.79
Cei-Rigotti Optical has 25% lower ADS base spread (Moving)
Significantly less spread increase per shot (ADS)
0.125
vs
0.2
Spread increases 38% less on Cei-Rigotti Optical when shooting (ADS)
Equal stats on M1907 SL Sweeper + None + None and Cei-Rigotti_Optical + None + None
Same fire rate
299 rpm
vs
299 rpm
Both guns cycle at the same rate
Equal bullet drop
12 m/s²
vs
12 m/s²
Both guns have same bullet drop
Same Recoil decrease
3
vs
3
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (HIP, Stand, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Moving)
Same first shot spread multiplier (HIP)
1
vs
1
Both guns have same first shot spread multiplier (HIP)
Same first shot spread multiplier (ADS)
1
vs
1
Both guns have same first shot spread multiplier (ADS)
Equally fast spread decrease (HIP)
3
vs
3
Both guns recover from spread as fast as the other (HIP)
Equally quick to fire after switching weapons
0.7 s
vs
0.7 s
Both guns take equally long to fire after switching weapons
Same number of pellets
1
vs
1
Both guns fire equal amount of pellets
Same pellet cone spread
0
vs
0
Both guns have same pellet spread
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