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Battlefield 1 Weapon comparison: Russian 1895 Infantry vs Gewehr 98 Infantry
Symthic BF1 stats version
1.09
Notice

Weapons that show "N/A" for all reload values have dynamic reload times. See reload mechanics page for more information.

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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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Russian 1895 Infantry
+ None + None
vs
Gewehr 98 Infantry
+ None + None
Advantages of Russian 1895 Infantry + None + None
Slightly higher fire rate
56 rpm
vs
50 rpm
Russian 1895 Infantry fires rounds 12% faster
Advantages of Gewehr 98 Infantry + None + None
Higher muzzle velocity
880 m/s
vs
820 m/s
Gewehr 98 Infantry's bullets fly 7% faster
A bit faster single bullet reload
0.5 s
vs
0.53 s
Gewehr 98 Infantry loads single bullets 6% faster
A bit faster reload start
1.167 s
vs
1.31 s
Gewehr 98 Infantry has 11% faster reload start
A bit faster reload end
0.8 s
vs
1 s
Gewehr 98 Infantry has 20% faster reload end
First bullet reloads a bit faster
0.7 s
vs
0.863 s
Gewehr 98 Infantry has 19% faster first single-bullet reload
A bit faster strip clip reload
1.5 s
vs
1.567 s
Gewehr 98 Infantry has 4% faster strip clip reload
Equal stats on Russian 1895 Infantry + None + None and Gewehr_98_Infantry + None + None
Same maximum damage
100
vs
100
Both have same max damage
Same minimum damage
80
vs
80
Both have same min damage
Equal magazine size
5
vs
5
Both guns have equal sized magazine
Equal bullet drop
12 m/s²
vs
12 m/s²
Both guns have same bullet drop
Same amount of upwards recoil
2
vs
2
Both guns have equal amount of upwards kick
Same amount of recoil to left
1
vs
1
Both kick to left as much as the other
Same amount of recoil to right
1
vs
1
Both kick to right as much as the other
Same Recoil decrease
4.5
vs
4.5
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, not moving)
0
vs
0
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot (ADS)
0
vs
0
Spread increases at the same rate on both guns (ADS)
Same amount of spread (HIP, Stand, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
Same first shot spread multiplier (HIP)
1
vs
1
Both guns have same first shot spread multiplier (HIP)
Same first shot spread multiplier (ADS)
1
vs
1
Both guns have same first shot spread multiplier (ADS)
Equally fast spread decrease (HIP)
10.05
vs
10.05
Both guns recover from spread as fast as the other (HIP)
Same spread increase per shot (HIP)
1
vs
1
Spread increases at the same rate on both guns (HIP)
Equal larger reload strip size
5
vs
5
Both guns have same reload strip size
Equally quick to fire after switching weapons
0.9 s
vs
0.9 s
Both guns take equally long to fire after switching weapons
Same number of pellets
1
vs
1
Both guns fire equal amount of pellets
Same pellet cone spread
0
vs
0
Both guns have same pellet spread
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