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Battlefield 1 Weapon comparison: Russian 1895 Infantry vs Gewehr M.95 Marksman
Symthic BF1 stats version
1.08
Notice

Weapons that show "N/A" for all reload values have dynamic reload times. See reload mechanics page for more information.

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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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Russian 1895 Infantry
+ None + None
vs
Gewehr M.95 Marksman
+ None + None
Advantages of Russian 1895 Infantry + None + None
Much more max damage
100
vs
90
Russian 1895 Infantry has 11% higher max damage
Little more min damage
80
vs
79
Russian 1895 Infantry has 1% higher min damage
Much higher muzzle velocity
820 m/s
vs
620 m/s
Russian 1895 Infantry's bullets fly 32% faster
Faster Recoil decrease
4.5
vs
3
Russian 1895 Infantry recovers 50% faster from recoil
Much faster spread decrease (HIP)
10.05
vs
6.7
Russian 1895 Infantry recovers 50% faster from spread (HIP)
Much faster single bullet reload
0.53 s
vs
3 s
Russian 1895 Infantry loads single bullets 82% faster
First bullet reloads much faster
0.863 s
vs
3 s
Russian 1895 Infantry has 71% faster first single-bullet reload
Much faster strip clip reload
1.567 s
vs
3 s
Russian 1895 Infantry has 48% faster strip clip reload
Advantages of Gewehr M.95 Marksman + None + None
Slightly higher fire rate
66 rpm
vs
56 rpm
Gewehr M.95 Marksman fires rounds 18% faster
Much faster reload start
0 s
vs
1.31 s
Gewehr M.95 Marksman has 100% faster reload start
Much faster reload end
0 s
vs
1 s
Gewehr M.95 Marksman has 100% faster reload end
Equal stats on Russian 1895 Infantry + None + None and Gewehr_M.95_Marksman + None + None
Equal magazine size
5
vs
5
Both guns have equal sized magazine
Equal bullet drop
12 m/s²
vs
12 m/s²
Both guns have same bullet drop
Same amount of upwards recoil
2
vs
2
Both guns have equal amount of upwards kick
Same amount of recoil to left
1
vs
1
Both kick to left as much as the other
Same amount of recoil to right
1
vs
1
Both kick to right as much as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, not moving)
0
vs
0
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot (ADS)
0
vs
0
Spread increases at the same rate on both guns (ADS)
Same amount of spread (HIP, Stand, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
Same first shot spread multiplier (HIP)
1
vs
1
Both guns have same first shot spread multiplier (HIP)
Same first shot spread multiplier (ADS)
1
vs
1
Both guns have same first shot spread multiplier (ADS)
Same spread increase per shot (HIP)
1
vs
1
Spread increases at the same rate on both guns (HIP)
Equal larger reload strip size
5
vs
5
Both guns have same reload strip size
Equally quick to fire after switching weapons
0.9 s
vs
0.9 s
Both guns take equally long to fire after switching weapons
Same number of pellets
1
vs
1
Both guns fire equal amount of pellets
Same pellet cone spread
0
vs
0
Both guns have same pellet spread
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