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Battlefield 1 Weapon comparison: Russian 1895 Infantry vs Lebel Model 1886 Sniper
Symthic BF1 stats version
1.08
Notice

Weapons that show "N/A" for all reload values have dynamic reload times. See reload mechanics page for more information.

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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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Russian 1895 Infantry
+ None + None
vs
Lebel Model 1886 Sniper
+ None + None
Advantages of Russian 1895 Infantry + None + None
Higher muzzle velocity
820 m/s
vs
720 m/s
Russian 1895 Infantry's bullets fly 14% faster
Faster Recoil decrease
4.5
vs
3
Russian 1895 Infantry recovers 50% faster from recoil
Much faster spread decrease (HIP)
10.05
vs
6.7
Russian 1895 Infantry recovers 50% faster from spread (HIP)
Much faster reload end
1 s
vs
2.53 s
Russian 1895 Infantry has 60% faster reload end
First bullet reloads much faster
0.863 s
vs
1.533 s
Russian 1895 Infantry has 44% faster first single-bullet reload
Advantages of Lebel Model 1886 Sniper + None + None
Bigger magazine
8
vs
5
Lebel Model 1886 Sniper has 60% bigger magazine
A bit faster single bullet reload
0.433 s
vs
0.53 s
Lebel Model 1886 Sniper loads single bullets 18% faster
Much faster reload start
0.733 s
vs
1.31 s
Lebel Model 1886 Sniper has 44% faster reload start
A bit faster strip clip reload
1.5 s
vs
1.567 s
Lebel Model 1886 Sniper has 4% faster strip clip reload
Much larger reload strip size
9
vs
5
Lebel Model 1886 Sniper has 80% larger strip clip size
Equal stats on Russian 1895 Infantry + None + None and Lebel_Model_1886_Sniper + None + None
Same maximum damage
100
vs
100
Both have same max damage
Same minimum damage
80
vs
80
Both have same min damage
Same fire rate
56 rpm
vs
56 rpm
Both guns cycle at the same rate
Equal bullet drop
12 m/s²
vs
12 m/s²
Both guns have same bullet drop
Same amount of upwards recoil
2
vs
2
Both guns have equal amount of upwards kick
Same amount of recoil to left
1
vs
1
Both kick to left as much as the other
Same amount of recoil to right
1
vs
1
Both kick to right as much as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, not moving)
0
vs
0
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot (ADS)
0
vs
0
Spread increases at the same rate on both guns (ADS)
Same amount of spread (HIP, Stand, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
Same first shot spread multiplier (HIP)
1
vs
1
Both guns have same first shot spread multiplier (HIP)
Same first shot spread multiplier (ADS)
1
vs
1
Both guns have same first shot spread multiplier (ADS)
Same spread increase per shot (HIP)
1
vs
1
Spread increases at the same rate on both guns (HIP)
Equally quick to fire after switching weapons
0.9 s
vs
0.9 s
Both guns take equally long to fire after switching weapons
Same number of pellets
1
vs
1
Both guns fire equal amount of pellets
Same pellet cone spread
0
vs
0
Both guns have same pellet spread
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