11 875 490 views
Battlefield 1 Weapon comparison: Russian 1895 Infantry vs Martini-Henry Sniper
Symthic BF1 stats version
1.08
Notice

Weapons that show "N/A" for all reload values have dynamic reload times. See reload mechanics page for more information.

!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

Russian 1895 Infantry
+ None + None
vs
Martini-Henry Sniper
+ None + None
Advantages of Russian 1895 Infantry + None + None
Much more min damage
80
vs
70
Russian 1895 Infantry has 14% higher min damage
Slightly higher fire rate
56 rpm
vs
25 rpm
Russian 1895 Infantry fires rounds 124% faster
Bigger magazine
5
vs
1
Russian 1895 Infantry has 400% bigger magazine
Much higher muzzle velocity
820 m/s
vs
440 m/s
Russian 1895 Infantry's bullets fly 86% faster
Significatly less upwards recoil
2
vs
10
Russian 1895 Infantry has 80% less upwards kick
Faster Recoil decrease
4.5
vs
3
Russian 1895 Infantry recovers 50% faster from recoil
Much faster spread decrease (HIP)
10.05
vs
6.7
Russian 1895 Infantry recovers 50% faster from spread (HIP)
Advantages of Martini-Henry Sniper + None + None
Much more max damage
112
vs
100
Martini-Henry Sniper has 12% higher max damage
Equal stats on Russian 1895 Infantry + None + None and Martini-Henry_Sniper + None + None
Equal bullet drop
12 m/s²
vs
12 m/s²
Both guns have same bullet drop
Same amount of recoil to left
1
vs
1
Both kick to left as much as the other
Same amount of recoil to right
1
vs
1
Both kick to right as much as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, not moving)
0
vs
0
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot (ADS)
0
vs
0
Spread increases at the same rate on both guns (ADS)
Same amount of spread (HIP, Stand, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
Same first shot spread multiplier (HIP)
1
vs
1
Both guns have same first shot spread multiplier (HIP)
Same first shot spread multiplier (ADS)
1
vs
1
Both guns have same first shot spread multiplier (ADS)
Same spread increase per shot (HIP)
1
vs
1
Spread increases at the same rate on both guns (HIP)
Equally quick to fire after switching weapons
0.9 s
vs
0.9 s
Both guns take equally long to fire after switching weapons
Same number of pellets
1
vs
1
Both guns fire equal amount of pellets
Same pellet cone spread
0
vs
0
Both guns have same pellet spread
9.0479850769043