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Battlefield 4 Weapon comparison: ACE 21 CQB vs MK11 MOD 0
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

ACE 21 CQB
+ None + None
vs
MK11 MOD 0
+ None + None
Advantages of ACE 21 CQB + None + None
Much higher fire rate
770 rpm
vs
260 rpm
ACE 21 CQB fires rounds 196% faster
Much larger magazine
36
vs
21
ACE 21 CQB has 71% bigger magazine
Significatly less upwards recoil
0.36
vs
1
ACE 21 CQB has 64% less upwards kick
A lot faster Recoil decrease
18
vs
8
ACE 21 CQB recovers 125% faster from recoil
Significantly less spread (ADS, moving)
0.8
vs
1
ACE 21 CQB has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.1
vs
0.3
Spread increases 67% less on ACE 21 CQB when shooting
Significantly less spread (HIP, Stand, Not moving)
2
vs
3
ACE 21 CQB has 33% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.5
vs
2.5
ACE 21 CQB has 40% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
ACE 21 CQB has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2.5
vs
4
ACE 21 CQB has 38% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3.5
ACE 21 CQB has 43% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
3
ACE 21 CQB has 50% lower HIP base spread (Prone, Moving)
Advantages of MK11 MOD 0 + None + None
Much more max damage
45
vs
24
MK11 MOD 0 does 88% more damage at close range
Much more min damage
38
vs
15.4
MK11 MOD 0 does 147% more damage at long range
Damage-drop off starts a lot further
15 m
vs
8 m
MK11 MOD 0's Damage drop-off starts 88% further
Damage-drop off ends a lot further
80 m
vs
50 m
MK11 MOD 0's Damage drop-off ends 60% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
MK11 MOD 0 has 35% less bullet drop
Much longer maximum distance
3200 m
vs
720 m
MK11 MOD 0's bullets fly 344% further
A bit faster tactical reload (Bullets left)
1.85 s
vs
2.3 s
MK11 MOD 0 reloads 20% faster when there is a bullet in the chamber
Much faster empty reload
2.4 s
vs
3.4 s
MK11 MOD 0 reloads 29% faster when there's no bullet in the chamber
Much higher muzzle velocity
640 m/s
vs
480 m/s
MK11 MOD 0's bullets fly 33% faster
Slightly less recoil to left
0.05
vs
0.17
MK11 MOD 0 has 71% less kick to left
Slightly less recoil to right
0.2
vs
0.27
MK11 MOD 0 has 26% less kick to right
Much lower first shot recoil multiplier
1 x
vs
2.25 x
MK11 MOD 0's First shot recoil multiplier is 56% lower
Significantly less spread (ADS, not moving)
0.1
vs
0.3
MK11 MOD 0 has 67% lower ADS base spread (Not moving)
Equal stats on ACE 21 CQB + None + None and MK11_MOD_0 + None + None
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