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Battlefield 4 Weapon comparison: AMR-2 vs CS5
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AMR-2
+ None + None
vs
CS5
+ None + None
Advantages of AMR-2 + None + None
Much more max damage
110
vs
100
AMR-2 does 10% more damage at close range
Much more min damage
110
vs
59
AMR-2 does 86% more damage at long range
Much longer maximum distance
2800 m
vs
2000 m
AMR-2's bullets fly 40% further
Much higher muzzle velocity
560 m/s
vs
400 m/s
AMR-2's bullets fly 40% faster
Significantly less spread (ADS, moving)
1.2
vs
1.5
AMR-2 has 20% lower ADS base spread (Moving)
Advantages of CS5 + None + None
Damage-drop off starts a lot further
12.5 m
vs
0 m
CS5's Damage drop-off starts 100% further
Damage-drop off ends a lot further
100 m
vs
0 m
CS5's Damage drop-off ends 100% further
Slightly higher fire rate
53 rpm
vs
37 rpm
CS5 fires rounds 43% faster
Bigger magazine
11
vs
6
CS5 has 83% bigger magazine
Way less bullet drop
6 m/s²
vs
9.81 m/s²
CS5 has 39% less bullet drop
Much faster tactical reload (Bullets left)
2.7 s
vs
3.5 s
CS5 reloads 23% faster when there is a bullet in the chamber
Much faster empty reload
4.6 s
vs
5.8 s
CS5 reloads 21% faster when there's no bullet in the chamber
Significatly less upwards recoil
1
vs
2
CS5 has 50% less upwards kick
Significantly less spread (HIP, Stand, Not moving)
3.5
vs
5
CS5 has 30% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
3
vs
4
CS5 has 25% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
2.5
vs
3
CS5 has 17% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
4.5
vs
6
CS5 has 25% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
4
vs
5
CS5 has 20% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
3.5
vs
4
CS5 has 13% lower HIP base spread (Prone, Moving)
Equal stats on AMR-2 + None + None and CS5 + None + None
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
16.445875167847