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Battlefield 4 Weapon comparison: AMR-2 vs L96A1
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AMR-2
+ None + None
vs
L96A1
+ None + None
Advantages of AMR-2 + None + None
Much more max damage
110
vs
100
AMR-2 does 10% more damage at close range
Much more min damage
110
vs
59
AMR-2 does 86% more damage at long range
Significantly less spread (ADS, moving)
1.2
vs
1.5
AMR-2 has 20% lower ADS base spread (Moving)
Advantages of L96A1 + None + None
Damage-drop off starts a lot further
12.5 m
vs
0 m
L96A1's Damage drop-off starts 100% further
Damage-drop off ends a lot further
150 m
vs
0 m
L96A1's Damage drop-off ends 100% further
Slightly higher fire rate
43 rpm
vs
37 rpm
L96A1 fires rounds 16% faster
Much longer maximum distance
3150 m
vs
2800 m
L96A1's bullets fly 13% further
A bit faster tactical reload (Bullets left)
3.3 s
vs
3.5 s
L96A1 reloads 6% faster when there is a bullet in the chamber
Much faster empty reload
4.45 s
vs
5.8 s
L96A1 reloads 23% faster when there's no bullet in the chamber
Higher muzzle velocity
630 m/s
vs
560 m/s
L96A1's bullets fly 13% faster
Significatly less upwards recoil
1
vs
2
L96A1 has 50% less upwards kick
Equal stats on AMR-2 + None + None and L96A1 + None + None
Equal magazine size
6
vs
6
Both guns have equal sized magazine
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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