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Battlefield 4 Weapon comparison: AMR-2 vs Railgun
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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AMR-2
+ None + None
vs
Railgun
+ None + None
Advantages of AMR-2 + None + None
Bigger magazine
6
vs
1
AMR-2 has 500% bigger magazine
Advantages of Railgun + None + None
Damage-drop off starts a lot further
100 m
vs
0 m
Railgun's Damage drop-off starts 100% further
Damage-drop off ends a lot further
200 m
vs
0 m
Railgun's Damage drop-off ends 100% further
Way less bullet drop
0 m/s²
vs
9.81 m/s²
Railgun has 100% less bullet drop
Much longer maximum distance
18000 m
vs
2800 m
Railgun's bullets fly 543% further
Much higher muzzle velocity
3600 m/s
vs
560 m/s
Railgun's bullets fly 543% faster
Equal stats on AMR-2 + None + None and Railgun + None + None
Same maximum damage
110
vs
110
Both do same damage at close range
Same minimum damage
110
vs
110
Both do same damage at long range
Same fire rate
37 rpm
vs
37 rpm
Both guns cycle at the same rate
Same tactical reload time (bullets left)
3.5 s
vs
3.5 s
Both guns tactical reload as fast as the other
Same empty reload time
5.8 s
vs
5.8 s
Both guns empty reload as fast as the other
Same amount of upwards recoil
2
vs
2
Both guns have equal amount of upwards kick
Same amount of recoil to left
-0.1
vs
-0.1
Both kick to left as much as the other
Same amount of recoil to right
0.3
vs
0.3
Both kick to right as much as the other
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1.2
vs
1.2
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot
1.2
vs
1.2
Spread increases at the same rate on both guns
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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