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Battlefield 4 Weapon comparison: CS-LR4 vs L96A1
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

CS-LR4
+ None + None
vs
L96A1
+ None + None
Advantages of CS-LR4 + None + None
Slightly higher maximum distance
3350 m
vs
3150 m
CS-LR4's bullets fly 6% further
Much faster tactical reload (Bullets left)
2.6 s
vs
3.3 s
CS-LR4 reloads 21% faster when there is a bullet in the chamber
Higher muzzle velocity
670 m/s
vs
630 m/s
CS-LR4's bullets fly 6% faster
Advantages of L96A1 + None + None
Damage-drop off ends a lot further
150 m
vs
100 m
L96A1's Damage drop-off ends 50% further
Slightly higher fire rate
43 rpm
vs
40 rpm
L96A1 fires rounds 8% faster
A bit faster empty reload
4.45 s
vs
4.8 s
L96A1 reloads 7% faster when there's no bullet in the chamber
Equal stats on CS-LR4 + None + None and L96A1 + None + None
Same maximum damage
100
vs
100
Both do same damage at close range
Same minimum damage
59
vs
59
Both do same damage at long range
Same drop-off start distance
12.5 m
vs
12.5 m
Damage starts to drop at the same distance
Equal magazine size
6
vs
6
Both guns have equal sized magazine
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same amount of upwards recoil
1
vs
1
Both guns have equal amount of upwards kick
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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