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Battlefield 4 Weapon comparison: CS-LR4 vs M249
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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CS-LR4
+ None + None
vs
M249
+ None + None
Advantages of CS-LR4 + None + None
Much more max damage
100
vs
24.5
CS-LR4 does 308% more damage at close range
Much more min damage
59
vs
18
CS-LR4 does 228% more damage at long range
Damage-drop off starts a little further
12.5 m
vs
8 m
CS-LR4's Damage drop-off starts 56% further
Damage-drop off ends a lot further
100 m
vs
65 m
CS-LR4's Damage drop-off ends 54% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
CS-LR4 has 35% less bullet drop
Much longer maximum distance
3350 m
vs
930 m
CS-LR4's bullets fly 260% further
Much faster tactical reload (Bullets left)
2.6 s
vs
6.2 s
CS-LR4 reloads 58% faster when there is a bullet in the chamber
Much faster empty reload
4.8 s
vs
6.2 s
CS-LR4 reloads 23% faster when there's no bullet in the chamber
Higher muzzle velocity
670 m/s
vs
620 m/s
CS-LR4's bullets fly 8% faster
A bit lower first shot recoil multiplier
1 x
vs
1.5 x
CS-LR4's First shot recoil multiplier is 33% lower
Significantly less spread (ADS, moving)
1.5
vs
2
CS-LR4 has 25% lower ADS base spread (Moving)
Slightly less spread (HIP, Crouching, Not moving)
4
vs
4.5
CS-LR4 has 11% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
3
vs
4
CS-LR4 has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Crouching, Moving)
5
vs
5.5
CS-LR4 has 9% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
4
vs
5
CS-LR4 has 20% lower HIP base spread (Prone, Moving)
Advantages of M249 + None + None
Much higher fire rate
800 rpm
vs
40 rpm
M249 fires rounds 1900% faster
Much larger magazine
200
vs
6
M249 has 3233% bigger magazine
Significatly less upwards recoil
0.325
vs
1
M249 has 68% less upwards kick
Equal stats on CS-LR4 + None + None and M249 + None + None
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
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