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Battlefield 4 Weapon comparison: CS-LR4 vs SV98
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

CS-LR4
+ None + None
vs
SV98
+ None + None
Advantages of CS-LR4 + None + None
Much longer maximum distance
3350 m
vs
2600 m
CS-LR4's bullets fly 29% further
A bit faster tactical reload (Bullets left)
2.6 s
vs
2.9 s
CS-LR4 reloads 10% faster when there is a bullet in the chamber
Much higher muzzle velocity
670 m/s
vs
520 m/s
CS-LR4's bullets fly 29% faster
Advantages of SV98 + None + None
Slightly higher fire rate
43 rpm
vs
40 rpm
SV98 fires rounds 8% faster
Bigger magazine
11
vs
6
SV98 has 83% bigger magazine
A bit faster empty reload
4.7 s
vs
4.8 s
SV98 reloads 2% faster when there's no bullet in the chamber
Significantly less spread (HIP, Stand, Not moving)
4
vs
5
SV98 has 20% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
3
vs
4
SV98 has 25% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
2.5
vs
3
SV98 has 17% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
5
vs
6
SV98 has 17% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
4
vs
5
SV98 has 20% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
3.5
vs
4
SV98 has 13% lower HIP base spread (Prone, Moving)
Equal stats on CS-LR4 + None + None and SV98 + None + None
Same maximum damage
100
vs
100
Both do same damage at close range
Same minimum damage
59
vs
59
Both do same damage at long range
Same drop-off start distance
12.5 m
vs
12.5 m
Damage starts to drop at the same distance
Same drop-off end distance
100 m
vs
100 m
Damage drop stops at the same distance
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same amount of upwards recoil
1
vs
1
Both guns have equal amount of upwards kick
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
21.684169769287