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Battlefield 4 Weapon comparison: GOL Magnum vs MG4
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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GOL Magnum
+ None + None
vs
MG4
+ None + None
Advantages of GOL Magnum + None + None
Much more max damage
100
vs
24.5
GOL Magnum does 308% more damage at close range
Much more min damage
59
vs
18
GOL Magnum does 228% more damage at long range
Damage-drop off starts a little further
12.5 m
vs
8 m
GOL Magnum's Damage drop-off starts 56% further
Damage-drop off ends a lot further
150 m
vs
65 m
GOL Magnum's Damage drop-off ends 131% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
GOL Magnum has 35% less bullet drop
Much longer maximum distance
2900 m
vs
930 m
GOL Magnum's bullets fly 212% further
Much faster tactical reload (Bullets left)
3.3 s
vs
6.2 s
GOL Magnum reloads 47% faster when there is a bullet in the chamber
Much faster empty reload
4.1 s
vs
6.2 s
GOL Magnum reloads 34% faster when there's no bullet in the chamber
A bit lower first shot recoil multiplier
1 x
vs
1.85 x
GOL Magnum's First shot recoil multiplier is 46% lower
Significantly less spread (ADS, moving)
1.5
vs
2
GOL Magnum has 25% lower ADS base spread (Moving)
Slightly less spread (HIP, Crouching, Not moving)
4
vs
4.5
GOL Magnum has 11% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
3
vs
4
GOL Magnum has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Crouching, Moving)
5
vs
5.5
GOL Magnum has 9% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
4
vs
5
GOL Magnum has 20% lower HIP base spread (Prone, Moving)
Advantages of MG4 + None + None
Much higher fire rate
800 rpm
vs
44 rpm
MG4 fires rounds 1718% faster
Much larger magazine
200
vs
6
MG4 has 3233% bigger magazine
Higher muzzle velocity
620 m/s
vs
580 m/s
MG4's bullets fly 7% faster
Significatly less upwards recoil
0.37
vs
1
MG4 has 63% less upwards kick
Equal stats on GOL Magnum + None + None and MG4 + None + None
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
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