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Battlefield 4 Weapon comparison: GOL Magnum vs SR338
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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GOL Magnum
+ None + None
vs
SR338
+ None + None
Advantages of GOL Magnum + None + None
Much more max damage
100
vs
50
GOL Magnum does 100% more damage at close range
Much more min damage
59
vs
38
GOL Magnum does 55% more damage at long range
Slightly less upwards recoil
1
vs
1.1
GOL Magnum has 9% less upwards kick
Advantages of SR338 + None + None
Damage-drop off starts a little further
15 m
vs
12.5 m
SR338's Damage drop-off starts 20% further
Much higher fire rate
200 rpm
vs
44 rpm
SR338 fires rounds 355% faster
Bigger magazine
11
vs
6
SR338 has 83% bigger magazine
Slightly higher maximum distance
3000 m
vs
2900 m
SR338's bullets fly 3% further
Much faster tactical reload (Bullets left)
2.3 s
vs
3.3 s
SR338 reloads 30% faster when there is a bullet in the chamber
Much faster empty reload
2.6 s
vs
4.1 s
SR338 reloads 37% faster when there's no bullet in the chamber
Higher muzzle velocity
600 m/s
vs
580 m/s
SR338's bullets fly 3% faster
Significantly less spread (ADS, moving)
1
vs
1.5
SR338 has 33% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
3
vs
5
SR338 has 40% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2.5
vs
4
SR338 has 38% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
3
SR338 has 33% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
4
vs
6
SR338 has 33% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3.5
vs
5
SR338 has 30% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
3
vs
4
SR338 has 25% lower HIP base spread (Prone, Moving)
Equal stats on GOL Magnum + None + None and SR338 + None + None
Same drop-off end distance
150 m
vs
150 m
Damage drop stops at the same distance
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
16.711950302124