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Battlefield 4 Weapon comparison: MK11 MOD 0 vs ACE 53 SV
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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MK11 MOD 0
+ None + None
vs
ACE 53 SV
+ None + None
Advantages of MK11 MOD 0 + None + None
Much longer maximum distance
3200 m
vs
2900 m
MK11 MOD 0's bullets fly 10% further
A bit faster tactical reload (Bullets left)
1.85 s
vs
2.3 s
MK11 MOD 0 reloads 20% faster when there is a bullet in the chamber
Much faster empty reload
2.4 s
vs
3.4 s
MK11 MOD 0 reloads 29% faster when there's no bullet in the chamber
Higher muzzle velocity
640 m/s
vs
580 m/s
MK11 MOD 0's bullets fly 10% faster
Slightly less recoil to right
0.2
vs
0.3
MK11 MOD 0 has 33% less kick to right
Slightly less spread (ADS, not moving)
0.1
vs
0.125
MK11 MOD 0 has 20% lower ADS base spread (Not moving)
Advantages of ACE 53 SV + None + None
Bigger magazine
26
vs
21
ACE 53 SV has 24% bigger magazine
Significatly less recoil to left
-0.1
vs
0.05
ACE 53 SV has 300% less kick to left
Faster Recoil decrease
10
vs
8
ACE 53 SV recovers 25% faster from recoil
Significantly less spread increase per shot
0.22
vs
0.3
Spread increases 27% less on ACE 53 SV when shooting
Equal stats on MK11 MOD 0 + None + None and ACE_53_SV + None + None
Same maximum damage
45
vs
45
Both do same damage at close range
Same minimum damage
38
vs
38
Both do same damage at long range
Same drop-off start distance
15 m
vs
15 m
Damage starts to drop at the same distance
Same drop-off end distance
80 m
vs
80 m
Damage drop stops at the same distance
Same fire rate
260 rpm
vs
260 rpm
Both guns cycle at the same rate
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same amount of upwards recoil
1
vs
1
Both guns have equal amount of upwards kick
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
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