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Weapon 1
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Weapon
Attachment 1
Attachment 2
Weapon 2
Advantages of MK11 MOD 0 + None + None
Much more max damage
MK11 MOD 0 does 84% more damage at close range
Much more min damage
MK11 MOD 0 does 111% more damage at long range
Damage-drop off starts a little further
MK11 MOD 0's Damage drop-off starts 20% further
Damage-drop off ends a lot further
MK11 MOD 0's Damage drop-off ends 33% further
Way less bullet drop
MK11 MOD 0 has 35% less bullet drop
Much longer maximum distance
MK11 MOD 0's bullets fly 244% further
Much faster tactical reload (Bullets left)
MK11 MOD 0 reloads 23% faster when there is a bullet in the chamber
Much faster empty reload
MK11 MOD 0 reloads 31% faster when there's no bullet in the chamber
Higher muzzle velocity
MK11 MOD 0's bullets fly 3% faster
Slightly less recoil to left
MK11 MOD 0 has 50% less kick to left
Much lower first shot recoil multiplier
MK11 MOD 0's First shot recoil multiplier is 52% lower
Significantly less spread (ADS, not moving)
MK11 MOD 0 has 50% lower ADS base spread (Not moving)
Learn more about the MK11 MOD 0:
Advantages of AN-94 + None + None
Much higher fire rate
AN-94 fires rounds 131% faster
Much larger magazine
AN-94 has 48% bigger magazine
Significatly less upwards recoil
AN-94 has 68% less upwards kick
Slightly less recoil to right
AN-94 has 40% less kick to right
A lot faster Recoil decrease
AN-94 recovers 125% faster from recoil
Significantly less spread increase per shot
Spread increases 74% less on AN-94 when shooting
Slightly less spread (HIP, Stand, Moving)
AN-94 has 13% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
AN-94 has 14% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
AN-94 has 17% lower HIP base spread (Prone, Moving)
Learn more about the AN-94
Equal stats on MK11 MOD 0 + None + None and AN-94 + None + None
Same amount of spread (ADS, moving)
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
Both guns have same amount of HIP spread (Prone, Not moving)