Symthic was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-12 at 19:16. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive. Join Symthic on Discord.

93 296 252 views
Battlefield 4 Weapon comparison: MK11 MOD 0 vs M60ULT
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MK11 MOD 0
+ None + None
vs
M60ULT
+ None + None
Advantages of MK11 MOD 0 + None + None
Much more max damage
45
vs
41
MK11 MOD 0 does 10% more damage at close range
Much more min damage
38
vs
23.6
MK11 MOD 0 does 61% more damage at long range
Damage-drop off starts a lot further
15 m
vs
8 m
MK11 MOD 0's Damage drop-off starts 88% further
Damage-drop off ends a lot further
80 m
vs
65 m
MK11 MOD 0's Damage drop-off ends 23% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
MK11 MOD 0 has 35% less bullet drop
Much longer maximum distance
3200 m
vs
900 m
MK11 MOD 0's bullets fly 256% further
Much faster tactical reload (Bullets left)
1.85 s
vs
7.8 s
MK11 MOD 0 reloads 76% faster when there is a bullet in the chamber
Much faster empty reload
2.4 s
vs
7.8 s
MK11 MOD 0 reloads 69% faster when there's no bullet in the chamber
Higher muzzle velocity
640 m/s
vs
600 m/s
MK11 MOD 0's bullets fly 7% faster
Significatly less recoil to left
0.05
vs
0.35
MK11 MOD 0 has 86% less kick to left
Slightly less recoil to right
0.2
vs
0.25
MK11 MOD 0 has 20% less kick to right
Significantly less spread (ADS, not moving)
0.1
vs
0.3
MK11 MOD 0 has 67% lower ADS base spread (Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
5
MK11 MOD 0 has 60% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Prone, Moving)
3
vs
7
MK11 MOD 0 has 57% lower HIP base spread (Prone, Moving)
Advantages of M60ULT + None + None
Much higher fire rate
570 rpm
vs
260 rpm
M60ULT fires rounds 119% faster
Much larger magazine
150
vs
21
M60ULT has 614% bigger magazine
Significatly less upwards recoil
0.4
vs
1
M60ULT has 60% less upwards kick
A lot faster Recoil decrease
12
vs
8
M60ULT recovers 50% faster from recoil
Significantly less spread (ADS, moving)
0.8
vs
1
M60ULT has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.117
vs
0.3
Spread increases 61% less on M60ULT when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
M60ULT has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
M60ULT has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
M60ULT has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.5
vs
3.5
M60ULT has 57% lower HIP base spread (Crouch, Moving)
Equal stats on MK11 MOD 0 + None + None and M60ULT + None + None
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
19.57893371582