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Battlefield 4 Weapon comparison: MK11 MOD 0 vs SCAR-H SV
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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MK11 MOD 0
+ None + None
vs
SCAR-H SV
+ None + None
Advantages of MK11 MOD 0 + None + None
Slightly higher maximum distance
3200 m
vs
3100 m
MK11 MOD 0's bullets fly 3% further
Higher muzzle velocity
640 m/s
vs
620 m/s
MK11 MOD 0's bullets fly 3% faster
Slightly less spread (ADS, not moving)
0.1
vs
0.125
MK11 MOD 0 has 20% lower ADS base spread (Not moving)
Advantages of SCAR-H SV + None + None
A bit faster empty reload
2.3 s
vs
2.4 s
SCAR-H SV reloads 4% faster when there's no bullet in the chamber
Significatly less recoil to right
0.05
vs
0.2
SCAR-H SV has 75% less kick to right
Faster Recoil decrease
10
vs
8
SCAR-H SV recovers 25% faster from recoil
Equal stats on MK11 MOD 0 + None + None and SCAR-H_SV + None + None
Same maximum damage
45
vs
45
Both do same damage at close range
Same minimum damage
38
vs
38
Both do same damage at long range
Same drop-off start distance
15 m
vs
15 m
Damage starts to drop at the same distance
Same drop-off end distance
80 m
vs
80 m
Damage drop stops at the same distance
Same fire rate
260 rpm
vs
260 rpm
Both guns cycle at the same rate
Equal magazine size
21
vs
21
Both guns have equal sized magazine
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same tactical reload time (bullets left)
1.85 s
vs
1.85 s
Both guns tactical reload as fast as the other
Same amount of upwards recoil
1
vs
1
Both guns have equal amount of upwards kick
Same amount of recoil to left
0.05
vs
0.05
Both kick to left as much as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot
0.3
vs
0.3
Spread increases at the same rate on both guns
Same amount of spread (HIP, Stand, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
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