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Battlefield 4 Weapon comparison: MK11 MOD 0 vs SRR-61
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

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MK11 MOD 0
+ None + None
vs
SRR-61
+ None + None
Advantages of MK11 MOD 0 + None + None
Damage-drop off starts a little further
15 m
vs
12.5 m
MK11 MOD 0's Damage drop-off starts 20% further
Much higher fire rate
260 rpm
vs
36 rpm
MK11 MOD 0 fires rounds 622% faster
Much larger magazine
21
vs
8
MK11 MOD 0 has 163% bigger magazine
Slightly higher maximum distance
3200 m
vs
3100 m
MK11 MOD 0's bullets fly 3% further
Much faster tactical reload (Bullets left)
1.85 s
vs
3 s
MK11 MOD 0 reloads 38% faster when there is a bullet in the chamber
Much faster empty reload
2.4 s
vs
4.8 s
MK11 MOD 0 reloads 50% faster when there's no bullet in the chamber
Higher muzzle velocity
640 m/s
vs
620 m/s
MK11 MOD 0's bullets fly 3% faster
Significantly less spread (ADS, moving)
1
vs
1.5
MK11 MOD 0 has 33% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
3
vs
5
MK11 MOD 0 has 40% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2.5
vs
4
MK11 MOD 0 has 38% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
3
MK11 MOD 0 has 33% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
4
vs
6
MK11 MOD 0 has 33% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3.5
vs
5
MK11 MOD 0 has 30% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
3
vs
4
MK11 MOD 0 has 25% lower HIP base spread (Prone, Moving)
Advantages of SRR-61 + None + None
Much more max damage
100
vs
45
SRR-61 does 122% more damage at close range
Much more min damage
59
vs
38
SRR-61 does 55% more damage at long range
Damage-drop off ends a lot further
150 m
vs
80 m
SRR-61's Damage drop-off ends 88% further
Way less bullet drop
6 m/s²
vs
9.81 m/s²
SRR-61 has 39% less bullet drop
A lot faster Recoil decrease
12
vs
8
SRR-61 recovers 50% faster from recoil
Equal stats on MK11 MOD 0 + None + None and SRR-61 + None + None
Same amount of upwards recoil
1
vs
1
Both guns have equal amount of upwards kick
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
18.039226531982