Symthic was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-12 at 18:10. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive. Join Symthic on Discord.

Symthic » Blog » Posts with tag `Weapons´
19th January 2014
The January Patch
Tags: Weapons,Vehicles,Patches
You can read this blog post here
With the introduction of a new patch, and the promise of more to come, we explain the changes in the new patch.
Read full post »
Reads: 77608
By Pepin the Short
05th January 2014
Armor Weapons (Part 2)
Tags: Weapons,Vehicles
You can read this blog post here
To conclude our discussion on the armament of ground vehicles, we look now at the trade-offs involved in selecting weapons for the Fast Attack Craft and Mobile Anti-Air.
Read full post »
Reads: 76520
By Pepin the Short
05th January 2014
Armor Weapons (Part 1)
Tags: Weapons,Vehicles
You can read this blog post here
Continuing the discussion on armored vehicles, we describe the trade-offs in selecting from among the weapons available to them, focusing first on MBTs and IFVs.
Read full post »
Reads: 76970
By Pepin the Short
21st November 2013
Weapons, Damage, and Precision (Part 2)
Tags: Weapons,Precision,Infantry
You can read this blog post here
Continuing discussion of the fundamental weapon mechanics in Battlefield 4, we now move onto the more complicated issue of weapon precision.
Read full post »
Reads: 106057
By Pepin the Short
21st November 2013
Weapons, Damage, and Precision (Part 1)
Tags: Weapons,Damage,Infantry
You can read this blog post here
The first of a two-part discussion, we break down the fundamental weapon mechanics in Battlefield 4, beginning first by talking about how the concept of damage works.
Read full post »
Reads: 104993
By Pepin the Short