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Notice
We have published CoD: Ghosts stats in our new V4 stats system.
Check them out at CoD: Ghost stats

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ACOG (ARs, LMGs): FOV = 35, reduces idle sway by 90% and increases centerspeed by 2%.
ACOG (Sniper Rifles): FOV = 35, reduces centerspeed by 10%.

Ballistics CPU: Reduces idle sway by 30%.

Dual Band Scope (LMGs): No change in FOV (but can be combined with Variable Zoom), reduces centerspeed by 10%.
Dual Band Scope (Sniper Rifles): No change in FOV (but can be combined with Variable Zoom), reduces centerspeed by 5%.
Dual Band Scope (Crossbow): FOV = 25 (but can be combined with Variable Zoom), reduces centerspeed by 5%.

Dual Wield (Five-seveN): Increases hipspread to 4-8, 3-7, 2-5, increases minimum damage to 24 and increases 2HK range by 200%.
Dual Wield (TAC-45): Increases hipspread to 4-8, 3-7, 2-5, increases minimum damage to 24 and increases 2HK range by 25%.
Dual Wield (B23R): Increases hipspread to 4-8, 3-7, 2-5, increases minimum damage to 24 and increases 3HK range by 20%.
Dual Wield (Executioner): Reloads all shells at once, increases hipspread to 6-10, 5-9, 3-7 and reduces damage to 30-8-5.
Dual Wield (KAP-40): Increases hipspread to 6-10, 3-7, 2-5, increases minimum damage to 24 and reduces 3HK range by 60%.

EOTech Sight: FOV = 45, increases centerspeed by 1%.

Extended Mag (ARs, SMGs, LMGs, Handguns, SVU-AS): 34.5% more rounds per magazine, increases reload times by 10%.
Extended Mag (SWAT-556, SMR, M8A1, PDW-57, Skorpion EVO, Five-seveN): 30% more rounds per magazine, increases reload times by 10%.
Extended Mag (QBB LSW, HAMR): 33% more rounds per magazine, increases reload times by 10%.
Extended Mag (Sniper Rifles, Shotguns, B23R): 40% more rounds per magazine, increases reload times by 10%.
Extended Mag (M1216): 25% more rounds per magazine, increases reload times by 10%.

Fast Mag (Standard): Reduces reload times by 32.5%.
Fast Mag (R870 MCS and KSG): Reloads two shells at once and increases reload times by 15% (except Start and End).
Fast Mag (Executioner): Reloads all shells at once.

FMJ: Increases penetration damage (see general information) and damage against scorestreaks.

Grip: Increases centerspeed by 2% (1.5% on SMGs).

Iron Sights (Ballista): FOV = 50, decreases ADS time by 15% and decreases idle sway by 50%.

Laser Sight (ARs, Shotguns, Handguns): Reduces hipspread by 37.5%.
Laser Sight (SMGs, Sniper Rifles): Reduces hipspread by 27.5%.
Laser Sight (LMGs): Reduces hipspread by 45%.

Long Barrel: Increases range by 16%.

MMS: FOV = 60.

Quickdraw (ARs, Shotguns): Reduces ADS time by 40%
Quickdraw (SMGs): Reduces ADS time by 50%
Quickdraw (LMGs): Reduces ADS time by 25%

Rapid Fire (SMGs): Reduces time between shots to 66%, increases hipspread by 30%, reduces range by 60% (75% on the Skorpion EVO) and reduces centerspeed by 15%.
Rapid Fire (LMGs): Reduces time between shots to 75%, increases hipspread by 20%, reduces range by 40% and reduces centerspeed by 15%.

Reflex Sight: FOV = 50.

Select Fire (SWAT-556): Fully automatic at 937 RPM, reduced range (see weapon charts)
Select Fire (M8A1): Fully automatic at 937 RPM
Select Fire (FAL): Fully automatic at 468 RPM, reduced range (see weapon charts)
Select Fire (SMR): Fully automatic at 416 RPM, reduced range (see weapon charts)
Select Fire (AN-94): 2-round burst fire at 937 RPM
Select Fire (Vector): 2-round burst fire at 1250 RPM
Select Fire (Chicom CQB): Fully automatic at 937 RPM

Suppressor (ARs, SMGs, LMGs): Invisible from radar when firing, reduces muzzle flash, reduces range by 30% and reduces centerspeed by 2%.
Suppressor (SVU): In addition to modifying multipliers (see general information) it reduces centerspeed by 10%.
Suppressor (Shotguns, Handguns): Invisible from radar when firing, reduces muzzle flash, reduces range by 10% and reduces centerspeed by 2%.

Target Finder: Reduces idle sway by 90%.

Variable Zoom (LMGs): FOV = 30 and 12.5, decreases idle sway by 5% and decreases centerspeed by 10%.
Variable Zoom (Sniper Rifles and Crossbow): FOV = 35 and 15, decreases idle sway by 5%.