Symthic was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-12 at 20:17. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive. Join Symthic on Discord.

10 946 621 views
Battlefield Hardline Weapon comparison: 388-RECON vs .300 Knockout
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

388-RECON
+ None + None
vs
.300 Knockout
+ None + None
Advantages of 388-RECON + None + None
Much more min damage
59
vs
50
388-RECON does 18% more damage at long range
Damage-drop off ends a lot further
100 m
vs
80 m
388-RECON's Damage drop-off ends 25% further
Slightly higher fire rate
39 rpm
vs
36 rpm
388-RECON fires rounds 8% faster
Way less bullet drop
9.81 m/s²
vs
15 m/s²
388-RECON has 35% less bullet drop
A bit faster empty reload
4.11 s
vs
4.5 s
388-RECON reloads 9% faster when there's no bullet in the chamber
Advantages of .300 Knockout + None + None
Damage-drop off starts a lot further
50 m
vs
30 m
.300 Knockout's Damage drop-off starts 67% further
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.5
.300 Knockout has 60% less upwards kick (ADS, Stand)
Equal stats on 388-RECON + None + None and .300_Knockout + None + None
Same maximum damage
90
vs
90
Both do same damage at close range
Equal magazine size
6
vs
6
Both guns have equal sized magazine
Same maximum distance
2400 m
vs
2400 m
Both guns have the same maximum range
Same tactical reload time (bullets left)
3.2 s
vs
3.2 s
Both guns tactical reload as fast as the other
Same muzzle velocity
480 m/s
vs
480 m/s
Both guns have same muzzle velocity
Same Recoil decrease (ADS, Stand)
6
vs
6
Both guns recover from recoil as fast as the other (ADS, Stand)
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
23.881912231445