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Battlefield Hardline Weapon comparison: 388-RECON vs AWS
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

388-RECON
+ None + None
vs
AWS
+ None + None
Advantages of 388-RECON + None + None
Much more max damage
90
vs
60
388-RECON does 50% more damage at close range
Much more min damage
59
vs
45
388-RECON does 31% more damage at long range
Much longer maximum distance
2400 m
vs
1500 m
388-RECON's bullets fly 60% further
A bit faster tactical reload (Bullets left)
3.2 s
vs
3.5 s
388-RECON reloads 9% faster when there is a bullet in the chamber
Much faster empty reload
4.11 s
vs
5.3 s
388-RECON reloads 22% faster when there's no bullet in the chamber
Much higher muzzle velocity
480 m/s
vs
300 m/s
388-RECON's bullets fly 60% faster
Significatly less upwards recoil (ADS, Stand)
0.5
vs
0.7
388-RECON has 29% less upwards kick (ADS, Stand)
Advantages of AWS + None + None
Slightly higher fire rate
45 rpm
vs
39 rpm
AWS fires rounds 15% faster
Equal stats on 388-RECON + None + None and AWS + None + None
Same drop-off start distance
30 m
vs
30 m
Damage starts to drop at the same distance
Same drop-off end distance
100 m
vs
100 m
Damage drop stops at the same distance
Equal magazine size
6
vs
6
Both guns have equal sized magazine
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same Recoil decrease (ADS, Stand)
6
vs
6
Both guns recover from recoil as fast as the other (ADS, Stand)
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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