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Battlefield Hardline Weapon comparison: 388-RECON vs M82 .416
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

388-RECON
+ None + None
vs
M82 .416
+ None + None
Advantages of 388-RECON + None + None
Much more max damage
90
vs
50
388-RECON does 80% more damage at close range
Much more min damage
59
vs
34
388-RECON does 74% more damage at long range
Damage-drop off starts a lot further
30 m
vs
10 m
388-RECON's Damage drop-off starts 200% further
Much faster tactical reload (Bullets left)
3.2 s
vs
3.8 s
388-RECON reloads 16% faster when there is a bullet in the chamber
Much faster empty reload
4.11 s
vs
5.2 s
388-RECON reloads 21% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.5
vs
2.5
388-RECON has 80% less upwards kick (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
6
vs
4
388-RECON recovers 50% faster from recoil (ADS, Stand)
Advantages of M82 .416 + None + None
Damage-drop off ends a lot further
130 m
vs
100 m
M82 .416's Damage drop-off ends 30% further
Slightly higher fire rate
60 rpm
vs
39 rpm
M82 .416 fires rounds 54% faster
Much longer maximum distance
4000 m
vs
2400 m
M82 .416's bullets fly 67% further
Much higher muzzle velocity
800 m/s
vs
480 m/s
M82 .416's bullets fly 67% faster
A bit lower first shot recoil multiplier
1.5 x
vs
2 x
M82 .416's First shot recoil multiplier is 25% lower
Equal stats on 388-RECON + None + None and M82_.416 + None + None
Equal magazine size
6
vs
6
Both guns have equal sized magazine
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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