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Battlefield Hardline Weapon comparison: 388-RECON vs R700 LTR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

388-RECON
+ None + None
vs
R700 LTR
+ None + None
Advantages of 388-RECON + None + None
A bit faster tactical reload (Bullets left)
3.2 s
vs
3.38 s
388-RECON reloads 5% faster when there is a bullet in the chamber
A bit faster empty reload
4.11 s
vs
4.3 s
388-RECON reloads 4% faster when there's no bullet in the chamber
Advantages of R700 LTR + None + None
Slightly higher fire rate
51 rpm
vs
39 rpm
R700 LTR fires rounds 31% faster
Equal stats on 388-RECON + None + None and R700_LTR + None + None
Same maximum damage
90
vs
90
Both do same damage at close range
Same minimum damage
59
vs
59
Both do same damage at long range
Same drop-off start distance
30 m
vs
30 m
Damage starts to drop at the same distance
Same drop-off end distance
100 m
vs
100 m
Damage drop stops at the same distance
Equal magazine size
6
vs
6
Both guns have equal sized magazine
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same maximum distance
2400 m
vs
2400 m
Both guns have the same maximum range
Same muzzle velocity
480 m/s
vs
480 m/s
Both guns have same muzzle velocity
Same amount of upwards recoil (ADS, Stand)
0.5
vs
0.5
Both guns have equal amount of upwards kick (ADS, Stand)
Same Recoil decrease (ADS, Stand)
6
vs
6
Both guns recover from recoil as fast as the other (ADS, Stand)
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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