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Battlefield Hardline Weapon comparison: 92FS vs ACWR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
ACWR
+ None + None
Advantages of 92FS + None + None
Little more max damage
25
vs
24
92FS does 4% more damage at close range
Much more min damage
15
vs
12
92FS does 25% more damage at long range
A bit faster tactical reload (Bullets left)
1.82 s
vs
2 s
92FS reloads 9% faster when there is a bullet in the chamber
A bit faster empty reload
2 s
vs
2.2 s
92FS reloads 9% faster when there's no bullet in the chamber
Slightly less recoil to left (ADS, Stand)
0.3
vs
0.4
92FS has 25% less kick to left (ADS, Stand)
Much lower first shot recoil multiplier
1 x
vs
2.3 x
92FS's First shot recoil multiplier is 57% lower
Significantly less spread (HIP, Stand, Not moving)
1
vs
2
92FS has 50% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1
vs
1.5
92FS has 33% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
2.5
92FS has 40% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
1.5
vs
2
92FS has 25% lower HIP base spread (Crouch, Moving)
Advantages of ACWR + None + None
Damage-drop off starts a lot further
25 m
vs
10 m
ACWR's Damage drop-off starts 150% further
Damage-drop off ends a lot further
50 m
vs
20 m
ACWR's Damage drop-off ends 150% further
Much higher fire rate
800 rpm
vs
400 rpm
ACWR fires rounds 100% faster
Much larger magazine
31
vs
16
ACWR has 94% bigger magazine
Much longer maximum distance
750 m
vs
190 m
ACWR's bullets fly 295% further
Much higher muzzle velocity
500 m/s
vs
380 m/s
ACWR's bullets fly 32% faster
Slightly less upwards recoil (ADS, Stand)
0.38
vs
0.45
ACWR has 16% less upwards kick (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
15
vs
12
ACWR recovers 25% faster from recoil (ADS, Stand)
Significantly less spread increase per shot
0.08
vs
0.2
Spread increases 60% less on ACWR when shooting
Equal stats on 92FS + None + None and ACWR + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to right (ADS, Stand)
0.3
vs
0.3
Both kick to right as much as the other (ADS, Stand)
Same amount of spread (ADS, not moving)
0.5
vs
0.5
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
0.5
vs
0.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Prone, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Moving)
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