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Battlefield Hardline Weapon comparison: 92FS vs ARM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
ARM
+ None + None
Advantages of 92FS + None + None
Little more max damage
25
vs
24
92FS does 4% more damage at close range
Little more min damage
15
vs
13
92FS does 15% more damage at long range
A bit faster tactical reload (Bullets left)
1.82 s
vs
2.1 s
92FS reloads 13% faster when there is a bullet in the chamber
Much faster empty reload
2 s
vs
3.6 s
92FS reloads 44% faster when there's no bullet in the chamber
A bit lower first shot recoil multiplier
1 x
vs
2 x
92FS's First shot recoil multiplier is 50% lower
Significantly less spread (HIP, Stand, Not moving)
1
vs
2
92FS has 50% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1
vs
1.5
92FS has 33% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
2.5
92FS has 40% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
1.5
vs
2
92FS has 25% lower HIP base spread (Crouch, Moving)
Advantages of ARM + None + None
Damage-drop off starts a lot further
35 m
vs
10 m
ARM's Damage drop-off starts 250% further
Damage-drop off ends a lot further
60 m
vs
20 m
ARM's Damage drop-off ends 200% further
Much higher fire rate
630 rpm
vs
400 rpm
ARM fires rounds 58% faster
Much larger magazine
51
vs
16
ARM has 219% bigger magazine
Much longer maximum distance
750 m
vs
190 m
ARM's bullets fly 295% further
Much higher muzzle velocity
500 m/s
vs
380 m/s
ARM's bullets fly 32% faster
Slightly less upwards recoil (ADS, Stand)
0.35
vs
0.45
ARM has 22% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.1
vs
0.3
ARM has 67% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.175
vs
0.3
ARM has 42% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
18
vs
12
ARM recovers 50% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.3
vs
0.5
ARM has 40% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.05
vs
0.2
Spread increases 75% less on ARM when shooting
Equal stats on 92FS + None + None and ARM + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (ADS, moving)
0.5
vs
0.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Prone, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Moving)
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